Moderator: Cartographers
yeah, it could be telling that since I posted my concerns eight days ago this is the only other feedback you've received.mibi wrote:this is just a personal opinion, but this map doesn't have enough bait on the hook to reel me in.


Well if people dont like these map, then he dont need to give me feedback like"i dont like these map" or " I dont have enough bait to give feedback",what is purpose of these post?mibi wrote:
this is just a personal opinion, but this map doesn't have enough bait on the hook to reel me in.
yeah, it could be telling that since I posted my concerns eight days ago this is the only other feedback you've received.
I don't even understand your explanation... what's SLZ? If the 101st can only be bombarded, does that take it completely out of play? At least now I realize that some of the attack routes are green - the green doesn't pop out for me at all. Perhaps that should be a different type of line that better suggests a bomboardments.qwert wrote:German Attack-First i must say that these terminology "Annihilate" i adopt from you(WWII WESTERN FRONT yours sugestion to put insted bombard-annihiliate),
Ally only can supply these unit-i want to put military terminology because these unit you can attack from SLZ,and these is bouth Ally unit and its normal to write Supply insted Attack.
Using any one of these colors won't change the fact hat you have a clear route between V and LVII which is not intended to be a part of the play of this map. Seems to me you either incorporate the background image into the play, or you wash it out so much it's barelay readable.qwert wrote:Road types-That why i ask you to show me what colour to put for Attack road,if you think that Blue colour will solve all road problems i can put to all attack roads be blue,except German attack on 101 who must be diferent colour(green),also i can try to put these in Legend and all problem with these will be solve.

Hope you feel better qwert.qwert wrote:healt problems,these map is on vacation.


.Hope you feel better qwert.
When you do, I have a suggestion: in my opinion a fundamental problem with this map is that roads are used as attack routes, in addition to the other roads on the map that aren't attack routes.
What if instead of roads for attack routes, you had arrows for attack routes? That would give this the look of a regional map that is being marked up by the generals at HQ, and it would really work with the battle of the bulge theme. Then I would still wash out the underlying map a bit.
here's a example that is a bit extreme, but you get the idea

Wisse Posted: 25 Mar 2008 19:43 Post subject:
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this looks like another awsome strategy map from qwert
the only thing i can see that is wrong, is that some text in the legend seems to be blurred
I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?qwert wrote: Here a example with attack arrows,but these arrows must present bouth direction attack because i dont have any free space to put double arrows,so what you think Oaktown?

I mean to say,that i will create Legend,when will be explane that arrows present bouth side attack.Of course if people also like these arrow solution for attack.I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?
And maybe this is a bad idea entirely - anybody else have any thoughts on the arrows?qwert wrote: Here a example with attack arrows,but these arrows must present bouth direction attack because i dont have any free space to put double arrows,so what you think Oaktown?
I personally like the arrows - it gives the map a sense of action taking place. Since you don't have space for arrows in both directions, couldn't some arrows have heads on both ends?
And maybe this is a bad idea entirely - anybody else have any thoughts on the arrows?

If you look map,you will see that its imposible to put two way arrows(then will be double confusing).think having arrows that are one-way, representing attacks that can happen in either direction, is not a good idea.
You're only going to confuse people.
I like the look of the arrows though. If you can get two way arrows, I'd suggest giving us a look at those. If not, maybe consider having one-way attacks as it seems like a nice idea. But, definitely don't use one-way arrows to represent two-way attacks.
Agree with this I'm afraid.edbeard wrote:But, definitely don't use one-way arrows to represent two-way attacks.

Well,its easy to say that,but give me some solution, to get back with old version(these will be most smart to do,even if i waste mine time to create arrows).edbeard wrote:
But, definitely don't use one-way arrows to represent two-way attacks.
Agree with this I'm afraid.
Top Score:2403natty_dread wrote:I was wrong
Newer mine i will waith, now i have two attack option and some people dont like attack arrows,and some people dont like original attack lines,and i think that i will try third option-vote poll,because these situation is pointles and become very very boring. When i implement what OAktown sugested(change all in Attack Arrow),he like it,then Edbeard and Yeti dont like these.Qwerts you will know when we know.
For the time being hte best thing to do is put text links with [url] tags.