Marvaddin wrote:Look at that again...
There are 22 total areas:
11 tiny - small areas (3-5 countries)
4 medium areas (6-7 countries)
1 big area (9 countries)
4 gigantic areas (none with 10 countries, minimum of 13, by the way)
2 incredibly huge areas (25-26 countries)
Can we call it balanced??
1st, no sane guy would even consider those mega continents (Asia and Africa). So, adding some more countries wouldnt make a difference.
In fact, if full continent bonuses are simply normal, they will not be attractive. If you want incentivate people trying full continents, they need have great bonuses, but this would make more difficult to hold, since the enemies would try break it a lot, many countries still to conquer, and so, I hardly imagine someone trying them before getting other small areas. For example, you hardly see guy that own Oceania trying to get Asia, he usually go for South America, if he can. So, why would someone holding Scandinavia try to get full Europe, having to conquer that many armies, only to be broken, when he will not probably get many problems taking Australia?
The excess of small subs not only attract people because they are easy, but also because all players can get some without a problem. No one will need go for a hard task, all players can get their own small sub. The high number of these make them less valuable, if you understand, and people will quickly collect them, and those trying full continents will probably be crushed.
By the way you disagree me, but Im sure you are going against your goal of incentivate full continents. Opinions about it, people?
EDIT: by the way, making some larger subs we could have some better designed ones, with less countries in the borders.
Marv,
I think I see where we are thinking about this differently (don't know whose way is right but i think I get where we're disconnected)...
I think the likely course of action is to capture one subcontinent in a full continent and use that to progress to the the next nearest sub and hence to the full continent as this allows a player to capture more bonus armies without increasing their total number of frontiers/border i.e. (though it usually happens in the other direction which makes the numbers a little more complex but the principle the same) adding south america if you already hold north america gives you two extra bonus armies per turn without adding a frontier/border. Following this logic I expect someone to for example capture Canada and extend their borders quickly to Greenland/Alaska on the East and West (like a Europe player in Classic tries to do with Greenland) and to then add the US and ideally Mexico (which will be the strategic equivalent of the Ukraine for a player holding Asia), etc., etc.... This causes me to think of North America not as two 3 territory subcontinents, one 4 territory subcontinents and a 14 territory full contient but as two 3 territory subcontinents (Canada, Central America) and two 4 territory subcontients (US and unsubcontinented North America).
Your perspective is that people will target continents in order of ease of capture/hold regardless of their geographic proximity or the incremental frontiers they add for a player. I have to confess that I haven't seen the example you suggest of a player holding Australia and then targeting South America but I'm early in my CC career and my dice playing Risk was mostly with the same bunch and hence generally similar strategies.
Anyway from my perspective the continent distribution looks like:
Canada 3
Central America 3
Scandinavia 3
Australia 3
United States 4
Unsub North America 4
La Plata 4
Unsub South America 4
Horn of Aftica 4
Far East 4
Unsub Asia 4
Indonesia 4
Indian Subcontinent 5
Amazon 6
Unsub Africa 6
Western Europe 6
Unsub Oceania 6
Southern Africa 7
Unsub Europe 7
Middle East 7
Mahgreb 9
which feels reasonable well distributed with lots of smallish 3-4 territories a reasonable group in the middle 5-6 and a smattering of large 7-9 territories.
Let's see which perspective other readers take as I think we're both trying to forsee how the best players will tackle things once people have played enough games on a mega map (103 territories still) like this to evolve their strategic thinking.
Thanks for your comments and insights, I really do appreciate your input and passion for getting the map right.
Cheers,
Zim