greenoaks wrote:Theguyoverthere wrote:Having better drops could easily make the game more strategic by taking away that luck factor. If someone gets lucky and gets all of australia, he's got a major advantage because of luck. If people had to work for initial continents, they'd have to use strategy to get them, not lucky drops.
wouldn't overcoming someone who got a better start than you require more strategy and skill than if you all had the same start ?
Yes, I suppose it requires
one person to be better, but it also allows the other person to play without any strategy at all, and still have a good shot at winning. I think the idea of "increasing strategy" here is having the game's outcome dependent more on skill, and less on luck. Even random dice are okay, because part of strategy is
preparing for the possibility of bad rolls... but you can't prepare for bad drops, they just happen. One person is in the lead without exerting any effort at all.