I dont quit understand what these comment mean?by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"
Moderator: Cartographers
I dont quit understand what these comment mean?by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"
The blue rectangle iconography you use is very similar to the gmail notifier iconography. And whenever I see a blue rectangle like that it makes me think I have new mail. I am probably the only one though.qwert wrote:I dont quit understand what these comment mean?by mibi on Thu Apr 03, 2008 6:03 am
I hate to say it quert, but I look at this map, and all I can think of is "Should i be checking my gmail?"

mibi
The blue rectangle iconography you use is very similar to the gmail notifier iconography. And whenever I see a blue rectangle like that it makes me think I have new mail. I am probably the only one though.
Now these is three rules to get Graphic stamp,what mising now?To earn your graphics stamp you must comply to the following conditions:
1) Image must present itself as clear and legible.
2) The aesthetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must ,where possible, reduce any disadvantage that can be caused to a colorblind individual.
Well its quit dificulty to say abouth gameplay,before any game testing,but i belive that with these new update i reach all these requirement for Gameplay stamp,ofcourse now i need opinion of Oaktown.Gameplay
1.Balanced play
2.Reasonable bonus structure
3.Game type flexibility
4.Player-friendliness
5.Open-play
6.Function trumps form
Alright, maybe it's just me. But I continue to fail to understand this line in the legend:qwert wrote:after many,many,many thinking Abouth Attack routes,SLZ and SDZ zones,and again after many thinking,i belive that aim finaly find solution for these issues,and i hope that now everyone can see very clear what present attack on map,and also i very clear explane these on map,very simple but very efective.


you should make it "SLZ can attack SDZ" . basically the same thing.qwert wrote:Sometime i wish to be colourblind person. How can someon will make mistake with Black attack routes with almost invisible Background. If you look on legend you will see that Black and only black line its attack line,and that now its no chance that someon can made mistake to thinking that almost invisible lines in background present attack routes. How come that now Yeti also have problems with eyes,who will be next? Its look that only with mine maps everybody become Colourblind or have some problems with eye.
"SLZ may attack SDZ"--ok aim not good with english,and if these corect then i will put these in next update.
"Two-way attack route"---ok
"Allied"--ok

Ok,now i have two option for SLZ and SDZ.you should make it "SLZ can attack SDZ" . basically the same thing.
I don't think the black routes will be a problem. if someone had bad enough seeing to not be able to see the attack lines on there, I don't think they would be on the internet very much. It would be hard to read stuff.

Top Score:2403natty_dread wrote:I was wrong
Aim finaly find something what can Pleased Oaktown,and now you want me to go back in these version. You dont say yours opinion abouth Black Attack lines.Go back to the blue and red attack lines, change the country border color, a good place to start would be making the border that light blue you use in the legends. But experiment a little with color hopefully youll get something that sits nicly and does mislead.
I will try to be Crisp and then i will present.The font you use legends is readable, however it cn be difficult on the eyes. Would it be possible to make it crisp rather than bold? This should ease that problem.
Well i get sugestion to put all German unit names in german language,maybe you dont notice-Panzer Armee-Falschmirjager-Korps-I axis "infantrie" is spelt wrong you spelt it correctly in allies, "Infantry"
I use Annihiliate from Western Front(these word i take from Oaktown Sugestion),and if these rule for these map,then why he can rule for these map to.Persnally the one way attack arrow in the legends could be simplified to something more like: Aarrows can bombard their target" Bombard is explained in the CC instructions page so there no need to really spell it out for the players.

Top Score:2403natty_dread wrote:I was wrong
Gimil you very good know that i have problem with Blue and Red attack lines,exspecialy with red lines,so its better to be black lines,and everybody is satisfy with these(not happy,but its quit imposible to pleased every person).If oaktowns happy with the black them im not going to step on his toes. But I personally prefered the red and blue
I know you had problem but I thought it would of been easier to change the belgium border rather than all the attack lines.qwert wrote:Gimil you very good know that i have problem with Blue and Red attack lines,exspecialy with red lines,so its better to be black lines,and everybody is satisfy with these(not happy,but its quit imposible to pleased every person).If oaktowns happy with the black them im not going to step on his toes. But I personally prefered the red and blue
So its everything ok now?
Top Score:2403natty_dread wrote:I was wrong

Yes you assume very good,these map present teritories with Military unit Marking symbols,and if you look good Legend,then you will understand what some symbol present:2 Armour-2 Infantry(symbols have very big diferent that nobody can make any mistake)My only other concern is the names of the units (territories). To begin with, there are two allied units named "2" and "4" and "5" etc. as well as some german units with the same number as allied units. I assume you will be able to figure out the difference by looking at the unit type and referring to the legend - Infantry 2, Armour 2, etc - but it would make for faster and friendlier play if there was something on the map itself that told you which unit is which. Meanwhile, some are preceded by "Br" and some are Roman numerals. I think you'll have to be careful with the units titles to keep it clear.
Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:And the unit sizes - do they play any part in the game? Seems like extra information
Well i realy dont know what to do to be more prominent then now,i put like people say simple,very good explane information abouth SLZ and SDZ, and i realy dont know what can be problem with these now.It would be nice if the SLZ and SDZ are a bit more prominent on the map
Air Force-these is plane units(you know Bombarders,Hunters,Scout planes)qwert - what's the difference (historically and in terms of this map) between the air force and the air bourne?
No,in these operation Allied forces use Parachute like infantry,because Germans supprise Alied with sudenly assault,and these units whas very close and therefore whas send to defend and to slow German penetration,ofcourse these whas elite unit from US.Only 101 who whas in Bastogne,German put in Siege,but they put good defence and Germans not Capture Bastogne,and only in last stage when wheater become very good,he send Supply to Bastogne with Planes(amunition,food,medical).could both the airforce and the airbourne be made to attack all three of the parachutes
Fallschirmjager in English; from German Fallschirm "parachute" and Jäger, "hunter; ranger" a term for light infantry.and, just for interests sake, what's the english translation for the name of the german parachutes type things on the map?
1)finishTo earn your graphics stamp you must comply to the following conditions:
1) Image must present itself as clear and legible.
2) The aesthetics must be to a presentable foundry standard and must also satisfy the community at large.
3) Cartographers must ,where possible, reduce any disadvantage that can be caused to a colorblind individual.
Can you please explain this again? That didn't make any sense, and this seems like a potentially major gameplay element that was not mentioned in the first post (which I just re-read, again).qwert wrote:Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:And the unit sizes - do they play any part in the game? Seems like extra information
- Br 53 Infantry Division--------------XX
-7 armour Division----------------XX
-US I Army------------------------XXXX
-Br XXX Corps---------------------XXX
-82 Parachute Division
-101 Parachute Division
-Br 29 Armour Brigade--------------X

oaktown wrote:Can you please explain this again? That didn't make any sense, and this seems like a potentially major gameplay element that was not mentioned in the first post (which I just re-read, again).qwert wrote:Yes they will play in XML code,very usefyl information,like in MIbis Omaha Beach Map(916th Grenadier Division),here will explane all these X in XML, example:And the unit sizes - do they play any part in the game? Seems like extra information
- Br 53 Infantry Division--------------XX
-7 armour Division----------------XX
-US I Army------------------------XXXX
-Br XXX Corps---------------------XXX
-82 Parachute Division
-101 Parachute Division
-Br 29 Armour Brigade--------------X

Yep,you understand to.Edbeard
it's just how they will be named in the XML