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wordVace Cooper wrote:Sometimes I do that when i play real risk with friends, we just say im just going to attack with 1 dude. Sometimes it comes in handy like if you attack with a 3 and you dont want to lose 2 dudes.


saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Are you implying that if you attack with 40 armies you get 40 dice?Zlorfik wrote:Would it be more fair if attackers and defenders rolled one dice per soldier? I'm tired of losing rolls with ridiculous odds on my side.

Very trueBaldAdonis wrote:So even with 40 they wouldn't stop complaining, because they'd lose 1/6 of the time. Players who whine about dice will only be satisfied when they win every time they attack. They should all be ignored.
Exactly ^^MeDeFe wrote:Roll a lot of dice.
That should even out the probabilities.
@Wild_Tiger - this is what he means. Not just rolling one dice a time <_<detlef wrote:Are you implying that if you attack with 40 armies you get 40 dice?Zlorfik wrote:Would it be more fair if attackers and defenders rolled one dice per soldier? I'm tired of losing rolls with ridiculous odds on my side.
There is far more wrong with that way than right.
I feel it is a lot more fair than what happened to me today, 5 on 3 loss, and 10 on 3 loss, one with the enemy losing only one soldier, the other with the enemy unscathed,detlef wrote:Are you implying that if you attack with 40 armies you get 40 dice?Zlorfik wrote:Would it be more fair if attackers and defenders rolled one dice per soldier? I'm tired of losing rolls with ridiculous odds on my side.
There is far more wrong with that way than right.
That little "tie=defender win" rule is also nonsense, in my opinion. It would be fantastic if tie rolls means re-roll, and you get as many dice as attackersoVo wrote:If you roll 40 dice and the defender rolls 1 and it comes up a 6 . . . you still lose.
This sounds like a great idea... but as an afterthought, this should be a secondary option in games, not a replacer for all the current rules.BaldAdonis wrote:Listen guys, I've been playing chess for a while, and I realized something: we'd have a much better game if we changed just a couple things. First, the knight moves too many places, it's too complicated. Make it so that he can only move 2 squares away. Second, the queen should be able to teleport, anywhere on the board. That way when you have a queen and they don't, you get the advantage you deserve. Then the game will be fair to everyone. I just want to see how this experiment turns out.

That is completely different from what I was trying to argue (assuming that was sarcastic). I wasn't trying to replace "complex" with "simple" and "easy" but rather "unfair" with "rational" you twit. Luck is not the same thing as complexity, and your argument is really pitiful. Chess would be no more fair if knight moved less and Queen could move anywhere, whereas in CC it would be more fair to implement advantage in numbers and tie means reroll.BaldAdonis wrote:Listen guys, I've been playing chess for a while, and I realized something: we'd have a much better game if we changed just a couple things. First, the knight moves too many places, it's too complicated. Make it so that he can only move 2 squares away. Second, the queen should be able to teleport, anywhere on the board. That way when you have a queen and they don't, you get the advantage you deserve. Then the game will be fair to everyone. I just want to see how this experiment turns out.
I'm drowning in sarcasm hereRobinette wrote:This sounds like a great idea... but as an afterthought, this should be a secondary option in games, not a replacer for all the current rules.BaldAdonis wrote:Listen guys, I've been playing chess for a while, and I realized something: we'd have a much better game if we changed just a couple things. First, the knight moves too many places, it's too complicated. Make it so that he can only move 2 squares away. Second, the queen should be able to teleport, anywhere on the board. That way when you have a queen and they don't, you get the advantage you deserve. Then the game will be fair to everyone. I just want to see how this experiment turns out.
I am totally not sure...Zlorfik wrote: (assuming that was sarcastic).
do you think sarcasm comes across in the forums? oh wait, isn't that another thread? oops...-0Snorri1234 wrote:I am totally not sure...Zlorfik wrote: (assuming that was sarcastic).

Yes, so discuss sarcasm there, and not hereowenshooter wrote:do you think sarcasm comes across in the forums? oh wait, isn't that another thread? oops...-0