It's sounding like if I can condense the main rules that everybody needs to know into a 2-3 page summary that there should be enough interest to get the players and then just have the team leaders (4 of them) need to read through and understand the rest of the game.
I think that should be doable. I do appreciate everyone's feedback and hope that people continue to offer it. To everyone who's continuing to read this far and can give feedback.... do you think that the mechanics on how certain decisions (ties, conflicts of moves within the game, etc) should be included in the rule set? If so, should they be part of the main rules, a completely separate section, or something else?
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Natewolfman wrote:lol if its more then 1 or 2 pages i only skim... actually if its more then 2 or so paragraphs i pretty much skim through

find out what map, how many players, thats usually good enough for me

To Natewolfman: The problem here is that the tournament will be a a game all to itself where battles within the game are decided by games played on CC. The game itself is where all the rules/instructions come from, so skimming probably wouldn't work well. Though, as I mentioned above, I think I can condense the main rules into 2-3 pages. The rest are only things the team leader needs to worry about; though anyone else having read them would be able to contribute more to the strategy within the game.