Moderator: Cartographers

what if it were set so u could only play this sequentially?yeti_c wrote:Currently with the deployment engine this wouldn't be possible...
Lack coded the engine to replace territories if 1 person held the objective - this was to stop people holding the objective - then getting to go first - and winning the game straight up.
C>
TaCktiX wrote:That actually sounds rather cool. One thing I'm confused on is will it be one centrally-located territory, or several territories spread out around the map? It'd be an interesting mix on King of the Hill as you present it, though I wouldn't mind having some Circus Maximus one-way gameplay mixed in.
Variable round objectives should make for some interesting gameplay all their own, and should increase the variety of objectives seen in maps, so kudos to coming up with one of the first concepts.
i don't know how i'm gonna set it up. it could be a kids game in the park, it could be a battlefield where heroes struggle to hold a mana pool, i don't know.bryguy wrote:interesting concept, but it will be very tricky to do
edit: to make it more interesting, u could have a 'base' bonus
also maybe the person who is 'It' could bombard all territories but the 'base'?
and maybe this could be set up as either at a playground, park, or outdoors?
and maybe some bonus for players?
and that just gave me an interesting idea for in the xml ideas/suggestions, im gonna go post it
fireedud wrote:Sounds interesting and knoiwing you, you can pull it off.
well if its titleDiM wrote:i don't know how i'm gonna set it up. it could be a kids game in the park, it could be a battlefield where heroes struggle to hold a mana pool, i don't know.bryguy wrote:interesting concept, but it will be very tricky to do
edit: to make it more interesting, u could have a 'base' bonus
also maybe the person who is 'It' could bombard all territories but the 'base'?
and maybe this could be set up as either at a playground, park, or outdoors?
and maybe some bonus for players?
and that just gave me an interesting idea for in the xml ideas/suggestions, im gonna go post it
DiM wrote:fireedud wrote:Sounds interesting and knoiwing you, you can pull it off.
glad you like it and that you have faith in me. and i o have faith in the foundry to help me pull it off. it needs a lot of balancing.
and now you tell me?? crap this sucks.yeti_c wrote:Currently with the deployment engine this wouldn't be possible...
Lack coded the engine to replace territories if 1 person held the objective - this was to stop people holding the objective - then getting to go first - and winning the game straight up.
C>
how about a 'base' as a set location if its set up as a kids Tag game?DiM wrote:and now you tell me?? crap this sucks.yeti_c wrote:Currently with the deployment engine this wouldn't be possible...
Lack coded the engine to replace territories if 1 person held the objective - this was to stop people holding the objective - then getting to go first - and winning the game straight up.
C>![]()
then i guess the objective can be made to start neutral and have just 1 army on it. everybody will be tempted![]()
also i plan on using set locations. to ensure each player has a shot at this objective.
yes balancing will be the most important aspect of this map. as yeti_c said it seems a player can't start by holding the objective so unless that can be coded by lack i'l have to put starting locations in such a manner that ensures a fair shot at the objective terit for al players.t-o-m wrote:i like the idea, sounds complicated and it seems that a LOT of thought needs to go into this to make it fair,
i.e if the person starts with the objective, it wouldnt be fair if he had some starting terits that are chained, as he could just fort them all into the objective terit,
i know there is a way of making neutrals start with a certain amount of armies, however is there a way of making a player start with a certain amount,
i.e if the people who controlled the terits around the objective terit could start with say 6 armies? - (that number was random)
if this was played with infected neutrals - they could make the game unfair, if they attacked the terits around the objective terit,
and what if one player starts a long way away from the starting terit?
or maybe you could have designated starting positions like everyone must have one terit ajacent to the objective terit
i like this concept, hope it goes well,![]()
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--tom
i don't know if it's a kids tag game. haven't thought of that yet.bryguy wrote:how about a 'base' as a set location if its set up as a kids Tag game?DiM wrote:and now you tell me?? crap this sucks.yeti_c wrote:Currently with the deployment engine this wouldn't be possible...
Lack coded the engine to replace territories if 1 person held the objective - this was to stop people holding the objective - then getting to go first - and winning the game straight up.
C>![]()
then i guess the objective can be made to start neutral and have just 1 army on it. everybody will be tempted![]()
also i plan on using set locations. to ensure each player has a shot at this objective.
sounds coolDiM wrote:i don't know if it's a kids tag game. haven't thought of that yet.bryguy wrote:how about a 'base' as a set location if its set up as a kids Tag game?DiM wrote:and now you tell me?? crap this sucks.![]()
then i guess the objective can be made to start neutral and have just 1 army on it. everybody will be tempted![]()
also i plan on using set locations. to ensure each player has a shot at this objective.
actually i'm thinking right now of a complicated mechanism something out of steam-punk fantasy. where 8 players struggle to activate it.
i think that it would be quite good as a sort of radial design, the closer you get to the middle, the more armies there are (starting armies) so then a player feels that they have enough armies to take the terit however the other players will just batter him!DiM wrote:yes balancing will be the most important aspect of this map. as yeti_c said it seems a player can't start by holding the objective so unless that can be coded by lack i'l have to put starting locations in such a manner that ensures a fair shot at the objective terit for al players.
t-o-m wrote:i think that it would be quite good as a sort of radial design, the closer you get to the middle, the more armies there are (starting armies) so then a player feels that they have enough armies to take the terit however the other players will just batter him!DiM wrote:yes balancing will be the most important aspect of this map. as yeti_c said it seems a player can't start by holding the objective so unless that can be coded by lack i'l have to put starting locations in such a manner that ensures a fair shot at the objective terit for al players.
would there be any conts...
sorry if this has been asked, this thread is taking off so fast, its already on 1.5 pages, my london map took forever (like 3days) to do that!!
continents in the classical meaning, no.t-o-m wrote:i think that it would be quite good as a sort of radial design, the closer you get to the middle, the more armies there are (starting armies) so then a player feels that they have enough armies to take the terit however the other players will just batter him!DiM wrote:yes balancing will be the most important aspect of this map. as yeti_c said it seems a player can't start by holding the objective so unless that can be coded by lack i'l have to put starting locations in such a manner that ensures a fair shot at the objective terit for al players.
would there be any conts...
sorry if this has been asked, this thread is taking off so fast, its already on 1.5 pages, my london map took forever (like 3days) to do that!!
DiM wrote:continents in the classical meaning, no.t-o-m wrote:i think that it would be quite good as a sort of radial design, the closer you get to the middle, the more armies there are (starting armies) so then a player feels that they have enough armies to take the terit however the other players will just batter him!DiM wrote:yes balancing will be the most important aspect of this map. as yeti_c said it seems a player can't start by holding the objective so unless that can be coded by lack i'l have to put starting locations in such a manner that ensures a fair shot at the objective terit for al players.
would there be any conts...
sorry if this has been asked, this thread is taking off so fast, its already on 1.5 pages, my london map took forever (like 3days) to do that!!
but there will be bonuses.
and yes the radial design sounds good as it fits the steam punk idea.
true. i will have to ponder tonight at work and i think i'll post something rough to get the discussion started on the gameplay.bryguy wrote:
bonus', continents, not much difference
they both get u extra armies
DiM wrote:true. i will have to ponder tonight at work and i think i'll post something rough to get the discussion started on the gameplay.bryguy wrote:
bonus', continents, not much difference
they both get u extra armies
You didn't ask me before...DiM wrote:and now you tell me?? crap this sucks.yeti_c wrote:Currently with the deployment engine this wouldn't be possible...
Lack coded the engine to replace territories if 1 person held the objective - this was to stop people holding the objective - then getting to go first - and winning the game straight up.
C>![]()
then i guess the objective can be made to start neutral and have just 1 army on it. everybody will be tempted![]()
also i plan on using set locations. to ensure each player has a shot at this objective.

nope i don't want to create it now with the 1 round objective. it would mean tons of abuse for freestyle games.yeti_c wrote:You didn't ask me before...DiM wrote:and now you tell me?? crap this sucks.yeti_c wrote:Currently with the deployment engine this wouldn't be possible...
Lack coded the engine to replace territories if 1 person held the objective - this was to stop people holding the objective - then getting to go first - and winning the game straight up.
C>![]()
then i guess the objective can be made to start neutral and have just 1 army on it. everybody will be tempted![]()
also i plan on using set locations. to ensure each player has a shot at this objective.
However what it does mean - is that you can create the map now...
If you have an easily accessible win territory - with 1 neutral... then let people try to win with it... I guess though - it's seq only...
C.