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yet again... someone with a win percentage under 29%... still waiting...-0greenoaks wrote:lack could get rid of it completely and i wouldn't care.

coming from a bloke who plays mostly team games (1 winner, 1 loser) and can only manage a 59% win rate.owenshooter wrote:yet again... someone with a win percentage under 29%... still waiting...-0greenoaks wrote:lack could get rid of it completely and i wouldn't care.
i don't like that idea either... you are going to get people just trying to hold rank instead of playing the games. i just played a slew of doubles games with a new partner and due to the volume of games he plays, i watched his rank go from major to corporal first class, to Lt, to major, to captain in the span of 4 days. my own rank has gone up and down for the past week, due to the volume of games i play. for someone that is a freemium, that plays 4 games at a pop, it is much easier to maintain your rank. for people that play 15, 20, 30, 50 or more games at a time, you can easily fluctuate ranks greatly. soooo, as usual, your arguments are based on the world of freemium, and how to best server the freemium needs, and they don't really apply to me...-0gdeangel wrote:I do like the idea of adding something that says the # of days/games over which a person has held their current rank...

That was, after all, the winning percentage of the World Champion Boston Red Sox last year and they played absolutely nothing but 1v1 games. I've got to guess that Owen's got a few singles games vs more than one opponent in there.gdeangel wrote:Once again, I have to jump in and say that 59% win rate is very respective for 1v1 or 2v2.

Wait, what's the difference?lackattack wrote:I agree that win % is a silly stat (considering how it depends on the type of game you prefer). But I think PPG could be a silly as well for reasons mentioned above. I'd be up for improving win % to weigh in the number of opponents.
Not bad, but how about something simpler: instead of wins divided by games we use wins divided by # of opponents?Itrade wrote:I personally like amount of players beaten divided by amount of games lost as a way to tell how good a player is. It doesn't take into account the skill level of the other players, though.
There is no difference if you play 2 player games...Itrade wrote:Wait, what's the difference?lackattack wrote:I agree that win % is a silly stat (considering how it depends on the type of game you prefer). But I think PPG could be a silly as well for reasons mentioned above. I'd be up for improving win % to weigh in the number of opponents....
....Not bad, but how about something simpler: instead of wins divided by games we use wins divided by # of opponents?
Also, I've forgotten what PPG stands for. Points or players per game?

says the person rolling in at a killer 28%...-0greenoaks wrote:coming from a bloke who plays mostly team games (1 winner, 1 loser) and can only manage a 59% win rate.![]()
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i would crush you. period. jOKING!! and i'm not putting you down for your win percentage! i'm only stating that people with LOW win percentages, INCLUDING LACK, seem very keen on changing the way the % is worked out. if i look at your games, and see what type of games you play and how many you have played and won, i could easily determine if you were a decent, good, great or on the level of GOD (basically me) player, with ease... i am not dogging your win percentage, only pointing out that people with low %'s are eager for change...-0greenoaks wrote:you put me down for it yet my 28% is good for the number of 8 player games i play & much better than 59% for the two player/team games you play.
which is why i think it is pointless to have. it says nothing about the quality of the player if it is not coupled with info on the number of players in those games. i think lack's idea is much better than win %.

we have all basically said that... but you have to look at the type of games. if i challenged greenie to a game that i prefer, greenies percentage wouldn't translate over that well. same as if i went into an 8 player standard of freestyle game... in those instances, my % would be pretty meaningless... anyway... it ain't broke, don't fix it!!-0oVo wrote:Actually the win % does give you a slight clue as to your opponant's ability.

It does if it's 0.....oVo wrote:Actually the win % does give you a slight clue as to your opponant's ability.
Why would you want to remove it? Even in it's flawed state it works okay as a rough indicator, and even when it fails at that it's still pretty neat.greenoaks wrote:i too am happy to leave it as it is, or remove it completely.
i just don't want points per game.
A subsequent post seconded this, and Itrade asked what the difference is.lackattack wrote:Not bad, but how about something simpler: instead of wins divided by games we use wins divided by # of opponents?Itrade wrote:
I personally like amount of players beaten divided by amount of games lost as a way to tell how good a player is. It doesn't take into account the skill level of the other players, though.
2 months later... Ka-BUMP! now let me go try to wade through your mini-novel.joriki wrote:It seems the discussion in this thread mixed a couple of objectives, and I want to try to disentangle it somewhat.

I really like your ideas, but I disagree with the quoted bit. I wouldn't call that a disadvantage to the system. I would say that someone who plays only 8 player games, and wins every game, is better than someone who wins 100% of the time, but only plays 2 player games. Beating one opponent is a whole lot easier than seven.joriki wrote:However, it still has a major disadvantage -- among good players, it favours those who tend to play more opponents. In the extreme case of a player who always wins, their score would be 2 if they only play two-player games, but 8 if they only play 8-player games.
he's played 3 games... hmmmm, whole lot of knowledge for a newb... anyone gonna say it?-0Timminz wrote:I really like your ideas, but I disagree with the quoted bit. I wouldn't call that a disadvantage to the system. I would say that someone who plays only 8 player games, and wins every game, is better than someone who wins 100% of the time, but only plays 2 player games. Beating one opponent is a whole lot easier than seven.joriki wrote:However, it still has a major disadvantage -- among good players, it favours those who tend to play more opponents. In the extreme case of a player who always wins, their score would be 2 if they only play two-player games, but 8 if they only play 8-player games.

owenshooter wrote:i would crush you. period. jOKING!! and i'm not putting you down for your win percentage! i'm only stating that people with LOW win percentages, INCLUDING LACK, seem very keen on changing the way the % is worked out. if i look at your games, and see what type of games you play and how many you have played and won, i could easily determine if you were a decent, good, great or on the level of GOD (basically me) player, with ease... i am not dogging your win percentage, only pointing out that people with low %'s are eager for change...-0greenoaks wrote:you put me down for it yet my 28% is good for the number of 8 player games i play & much better than 59% for the two player/team games you play.
which is why i think it is pointless to have. it says nothing about the quality of the player if it is not coupled with info on the number of players in those games. i think lack's idea is much better than win %.