Mass Effect Mafia *Bandits Win!* Night Action List Up!

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william18
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Re: Mass Effect Mafia *Day Six* Every Faction Lost Some

Post by william18 »

Vote Count

Option 1 0-

Option 2 4- timmytuttut,mandyb, kalishnikov,animorph,pmchugh

Option 3 3- animorph,kalishnikov, pmchugh

Option 4 2- timmytuttut,mandyb


Lynch Vote:


rerdek 4-kalishnikov,timmytutt88,mandyb,Animorph

Seems like I need replacements.
william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

pmchugh wrote:hello people! i inteded to replace someone earlier but died before i got a chance :(

vote option 2 and option 3.

how close is rederek to a lynch? he seems a good enough target but i dont want to hammer before he claims.
He's already lynched. Just waiting for someone to vote optian 3 and thats a lynch.
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animorpherv1
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by animorpherv1 »

looks like option 2 is chosen.

Do we need 4 or 5 votes for that last option
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cmckinney
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by cmckinney »

hey you guys, im replacing into this game. Few questions. what's a shadow broker? and can u guys kind of explain the basic premise of the game? william told me to read the last 5 pages, so im kind of clueless
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timmytuttut88
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by timmytuttut88 »

shadow broker is a role which MOST of us think are town, although ET the cop said it wasn't. We think he could be an insane cop though. We really have no leads at all.
william18
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Re: Mass Effect Mafia *Day Six* Every Faction Lost Some

Post by william18 »

Vote Count

Option 1 0-

Option 2 4- timmytuttut,mandyb, kalishnikov,animorph,pmchugh

Option 3 3- animorph,kalishnikov, pmchugh

Option 4 2- timmytuttut,mandyb


Lynch Vote:


rerdek 4-kalishnikov,timmytutt88,mandyb,Animorph


Someone vote optian 3 and it a lynch!
timmytuttut88
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by timmytuttut88 »

meh fine, although i think a vig wasnt the best choice...unvote option 4 vote option 3
william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

hehehe! Nice work on the scum lynch even though you got tipped off by the investigator(me!).
william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

Thats a lynch. Doc and vig are the choices ( I think).
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cmckinney
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by cmckinney »

how come nobody voted 4 cop?
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animorpherv1
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by animorpherv1 »

I did, but I changed it after #2 had an opening, since I was the only 1 there.
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kalishnikov
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by kalishnikov »

Excellent, finally a dead scum. Good work and thanks will, we needed that.

Personally, I didn't vote for the cop option because we've got a few cops of varying sanities about already and cops are great to have but at this point if a new cop was introduced he's be an automatic scum NK target, making any docs (new or existing) automatically used to protect him which is fine but I'd rather use our existing cops to their potential then try and get a new one, other roles seem more beneficial to end this then a cop, in my opinion.
william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

kalishnikov wrote:Excellent, finally a dead scum. Good work and thanks will, we needed that.

Personally, I didn't vote for the cop option because we've got a few cops of varying sanities about already and cops are great to have but at this point if a new cop was introduced he's be an automatic scum NK target, making any docs (new or existing) automatically used to protect him which is fine but I'd rather use our existing cops to their potential then try and get a new one, other roles seem more beneficial to end this then a cop, in my opinion.

Yes but your getting 4 new recruits so the scum doesn't know who is who.
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cmckinney
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by cmckinney »

william18 wrote:hehehe! Nice work on the scum lynch even though you got tipped off by the investigator(me!).
ur an investigator? can u guys tell me who all has claimed?
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william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

cmckinney wrote:
william18 wrote:hehehe! Nice work on the scum lynch even though you got tipped off by the investigator(me!).
ur an investigator? can u guys tell me who all has claimed?
Thats not the investigator job.
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cmckinney
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by cmckinney »

i wasn't refering to u specifically...but i assume that people who have alive have claimed
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william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

Day Nine

The crew spent another night recruiting people before another journey. The original crew shuddered at the memories of past friends and foes that died. Like Wrex, or his accidental targets, Dr Chakwas, and Captian Anderson. Or the deaths of Captian Kirahee and Nihlas while they were on duty. Or the death of Ambassador Udina while protecting many town. The shock of the death of Liara. Or the the sickening blow from the death of Garrus or the XO of the Normandy, Commander Shepard. These were all good men as many others that died, and the crew that are still alive are now tired of the battle between both side, and some are getting crazy. As the crew get on the ship, new and old members start talking, resulting in another day discussion. As rerdek stayed back, he quickly got shot in the head by a C-sec officer who was disgusted by his lack of mercy. The crew must now do this all over again, just like old times, except now, old friends are dead.

Dead: Rerdek ( Asari Commando [Mafia Goon])
timmytuttut88
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by timmytuttut88 »

is there a reason why we arent having anymore night phases?
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cmckinney
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by cmckinney »

wait...was that the night phase?
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william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

timmytuttut88 wrote:is there a reason why we arent having anymore night phases?
You will have night phases, just the Citadel was very busy. Night will be one the ship, just like the old days :twisted:
william18
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Re: Mass Effect Mafia *Day Eight* The Councils Help

Post by william18 »

I'll try finding people quickly.
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kalishnikov
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Re: Mass Effect Mafia *Day Nine* Back To Space

Post by kalishnikov »

Interesting.

Well lets see what the new people have to say, until then I've pretty much got nothing.
timmytuttut88
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Re: Mass Effect Mafia *Day Nine* Back To Space

Post by timmytuttut88 »

this is confusing
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kalishnikov
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Re: Mass Effect Mafia *Day Nine* Back To Space

Post by kalishnikov »

timmytuttut88 wrote:this is confusing
Agreed, and I've played some pretty confusing games in my time... Thats good though, something a bit different then usual. After playing a whole bunch of games you'll notice they all kinda run together, but not this one. ;)
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pmchugh
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Re: Mass Effect Mafia *Day Nine* Back To Space

Post by pmchugh »

just remembered, im going away at the weekend, im leaving friday night and will be back sunday night.

im confused is it day or night or are we waiting on the new recruits?
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