Town Wars [Idea]

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water_foul
Posts: 42
Joined: Thu Aug 03, 2006 1:32 pm

Town Wars [Idea]

Post by water_foul »

This is a VERY rough draft, think of it as more of a skeleton. Heres an image of the skeleton
Image
in the final version the thicker white lines would be roads and the thin ones paths. There would also be more roads/paths. Also note that this is a skeleton so the final graphics won't look this rigid and straight. how it works is you get a bonus for holding a town, +1 troop for each territory n the town, and an extra +2 for each field (the will probbly be bigger than depicted). You may attack any field along any connected path and you can attack anything (field or town) along any road
Last edited by water_foul on Sat Apr 26, 2008 7:55 am, edited 1 time in total.
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gimil
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Re: Town Wars

Post by gimil »

Symetrical maps do not fair well in hte world of CC. I suggest you try something more creative, if not then good luck!
What do you know about map making, bitch?
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water_foul
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Joined: Thu Aug 03, 2006 1:32 pm

Re: Town Wars

Post by water_foul »

gimil wrote:Symetrical maps do not fair well in hte world of CC. I suggest you try something more creative, if not then good luck!
OK, thanks for the tip, I made it less symetrical
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t-o-m
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Re: Town Wars

Post by t-o-m »

can i ask why is called town wars?
water_foul
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Re: Town Wars

Post by water_foul »

t-o-m wrote:can i ask why is called town wars?
each of the blue circles will be drawn as a town with the center circle being the town center and each 'slice' being a different building, as I said the picture above is only a skeleton so there may be less buildings
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