If we end up having to do one, though, I like your ports idea myself.
But I’d much rather have none.
Moderator: Cartographers
---ZeakCytho wrote:Correct me if I'm wrong, but I think killer neutrals don't stop you from attacking the territory, only from holding it for more than your turn. Thus, a player would attack the volcano, use it to bombard other territories, and then be kicked off by the neutrals. This is better than a plain bombard, but still has the issue that wcaclimbing pointed out, namely, why would a player be able to use a volcano to bombard territories? It's not like man is capable of harnessing volcanic eruptions, let alone directing them toward a specific target territory.

i agreewcaclimbing wrote:My vote is for image 3a. I don't like the flags you added on 3b. keep the image nice and clean like it is now.
Yeah, the more I think about it, the less favorably I view the gimmicks.jiminski wrote:Nah i think i agree, that the map stands on it's own .. probably does not need a vindictive volcano, a port, a fire breathing sea monster or roving flesh-eating porpoises which fart squids out of their arses! ... but still, we are getting the pages of the thread up .. as Gimil requested
That's basically what we were thinking, except in your version the volcano is a territory that no one can attack, and in ours it's just a geographic entity, not a territory. The major problem with this is that it can't be done with the current XML, and I really don't think support for it is strong enough to warrant asking for an XML modification.t-o-m wrote:---
no im thinking this:
---
the volcano is a neutral - you would have to play with killer neutrals on though:
^the volcano starts neutral^ and no-one can attack it - it has no boarders, so it will ALWAYS stay neutral, then it has the ability to bombard other conts, so the volcano would randomly attack people each turn - so it adds a major gameplay twist - there would be no-way to stop the volcano doing this, you would just have to defend the "danger zones" which you could have one on every cont!
i think this would be great
That seems to be the general trend. Version 4 will be based off of 3a.wcaclimbing wrote:My vote is for image 3a. I don't like the flags you added on 3b. keep the image nice and clean like it is now.
ThanksMr. Squirrel wrote: @the makers of the map
The only thing I think this map really needs is some visual updates. Find some creative way to portray the title and legend. Find some way to add some decorations to the map. (but try not to change the colors on the continents. I know that makes it hard to add some decorations, but I really think the colors work well with this map.) It's coming along well. Keep up the good work.

Yeah, sure thing. I had the date in there for a while. I forget why I took it out...wcaclimbing wrote:whenever you put up your next update, could you edit the thread title to include the date the update was posted?
make it somehting like "Archipelago V# updated 5/1/08 (pg. 1 & 5)"
It makes it easier for people browsing through looking for whatever was recently updated.
t-o-m apparently we think alike.... anyways ive already submitted that idea to the XML Ideas & Modifications thread.ZeakCytho wrote:That's basically what we were thinking, except in your version the volcano is a territory that no one can attack, and in ours it's just a geographic entity, not a territory. The major problem with this is that it can't be done with the current XML, and I really don't think support for it is strong enough to warrant asking for an XML modification.t-o-m wrote:---
no im thinking this:
---
the volcano is a neutral - you would have to play with killer neutrals on though:
^the volcano starts neutral^ and no-one can attack it - it has no boarders, so it will ALWAYS stay neutral, then it has the ability to bombard other conts, so the volcano would randomly attack people each turn - so it adds a major gameplay twist - there would be no-way to stop the volcano doing this, you would just have to defend the "danger zones" which you could have one on every cont!
i think this would be great
6 nos, 2 yeses, and 2 others. So, no gimmicks it is. Thanks to everyone who voted. Version four will be up later today, unless something terrible happens.bryguy wrote:and zeak, u realize that the poll hass 5 no's to 2 yeses?


yes it is i thinkMr. Squirrel wrote:@t-o-m
The neutral bombardment idea sounds alright but I don't think it is possible with the current XML, is it?

