Concise description: you get one card for each territory you take each turn, up to 5 cards a turn.
why: more options is better
I know what argument is going to come up. people will say it's stupid, but I've played this before, and it's hilarious. simply the game play will have people commenting "ROFL!"
I've never played it in flat rate though... I don't think it would be as much fun...
You want to play it as escalating??? How could possibly a player going late in a round win??? Needing that all players going before you have bad luck with dice and/or cards isn't really a workable strategy IMO.
Thezzaruz wrote:You want to play it as escalating??? How could possibly a player going late in a round win??? Needing that all players going before you have bad luck with dice and/or cards isn't really a workable strategy IMO.
It might only really be fair in freestyle. But then you might have to move around your day to try just to try and get the upper hand.
But then again in doodle assassin, you get advantages by the time you play. And I love that.
Mr_Adams wrote:the last player to go would have an advantage, as in all escalating games...
And thats the reason you are the rank you are, its not so much when you get to go, as if you can chain kill, and i have found normally being earlier is better on most maps since everyone else has 4-5 cards making killing worth alot more.
Mr_Adams wrote:the last player to go would have an advantage, as in all escalating games...
And thats the reason you are the rank you are, its not so much when you get to go, as if you can chain kill, and i have found normally being earlier is better on most maps since everyone else has 4-5 cards making killing worth alot more.
Definitely. Early on it might be better to be behind in cards, so you get a bigger first cash, but once the second round of cards start coming through, you'll wish you had more cards.
I predict a few people might find this fun for a short while, but once the novelty wears off, it would not interest serious players. Luck is part of why Risk is fun, but this unbalances it to all but eliminate strategy.