yeah; I really hate that I missed the summit. Looking forward to the results, though.vrex wrote:on a completely off topic note: IN thread may be receiving a new post from cicero sometime tomorrow or the next day ditocoaf
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yeah; I really hate that I missed the summit. Looking forward to the results, though.vrex wrote:on a completely off topic note: IN thread may be receiving a new post from cicero sometime tomorrow or the next day ditocoaf
Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.
but then so is being able to see every territory and the size of the armies on them.RobinJ wrote:You've got to remember Bob here though. You're (meaning yeti) goning to have to take out a lot of the hints it gives in FoW if you want this to really work. For example, knowing how many territories a person has is a great help
It depends on whether we change the current FOW - or add a NEW FOW...RobinJ wrote:You've got to remember Bob here though. You're (meaning yeti) goning to have to take out a lot of the hints it gives in FoW if you want this to really work. For example, knowing how many territories a person has is a great help


Of course.vrex wrote:meaning what bob can figure out from downloading the log?

I'm jumping on the band wagon on this onegreenoaks wrote: in true FoW: -
i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.
there is need to complain because there already is a new thread...Ditocoaf wrote:I'm going to have to bump this; I forgot it had been falling.
It's either bump, or make a new thread, so there's no need to complain.
We know, that point has been argued by myself and others (greenoaks felt strongly about this IIRC).Mr_Adams wrote:alot of people complain that you are seeing to little information, but I would argue that we are seeing not to little, not to much, but the WRONG information.

Four small changes to the log, and we have a much foggier yet sensible game. I don't care whether it's a change, or an additional option, but it would be enough to get me to return to this site!greenoaks wrote:i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.

That seems like it would take a lot to code, just saying. I do agree that it makes more sense though. What about spoils?Ditocoaf wrote:You heard the yeti! Get on it!
It's quite simple:Four small changes to the log, and we have a much foggier yet sensible game. I don't care whether it's a change, or an additional option, but it would be enough to get me to return to this site!greenoaks wrote:i should not know two distant armies i can not see fought.
i should not know that player a is receiving a bonus if i can not see every territory required to get that bonus.
i should know the names of any territory i just lost.
i should know the names of territories that change hands if they border one of mine.
Well, you would know when someone attacks you, and you can see any battle that borders one of your countries. So you could see, from the beginning when most people are scattered about, who's taking an early lead.AAFitz wrote:I agree that this might make for a more realistic fog, but at the same time, fog is tough as it is....and you better call this extreme fog or something, because if you dont know that people are attacking or getting bonuses...many of these games will end very, very quickly.... or never because no one will have any clue of whats going on.
You cant make all the fog games like this...maybe call it extreme fog...or even, realistic fog or something...but I see potential for disaster with this....it almost forces you to just attack blindly to counter the fact that someone else may be attacking blindly...

I should always be able to know who took my territories, where they were coming from, and what I lost. I would be able to know if I watched the game in real-time and wrote it down so I don't see the problem with putting it in the game log. It would be really helpful, especially on big maps.2010-02-08 08:53:18 - Nosaj Sivad assaulted ? from ? and conquered it from SultanOfSurreal
You wouldn't know by being there, you would only know by memory, or by writing down where you are at a given time, which is still an option (I know ppl who keep notes, and I still do sometimes). There's also snapshots. I disagree with the suggestion.iamkoolerthanu wrote:I agree, when the battle involves your territories in a FoW game, you should be able to know what happened... And with the territories adjacent to you as well!
The whole concept of 'FoW' is to say that in a 'real life war' you wouldn't know the location of enemy troops unless you were bordering them, am i correct?
In that case, in a 'real life war', you would know if your territory got taken over, and where your territory was, etc...

If you take this logic to its natural conclusion then there is no need for a game log at all. As it stands, there IS a game log and not logging moves involving you is ridiculous. Either have a game log for fog of war or don't.stahrgazer wrote:You wouldn't know by being there, you would only know by memory, or by writing down where you are at a given time, which is still an option (I know ppl who keep notes, and I still do sometimes). There's also snapshots. I disagree with the suggestion.iamkoolerthanu wrote:I agree, when the battle involves your territories in a FoW game, you should be able to know what happened... And with the territories adjacent to you as well!
The whole concept of 'FoW' is to say that in a 'real life war' you wouldn't know the location of enemy troops unless you were bordering them, am i correct?
In that case, in a 'real life war', you would know if your territory got taken over, and where your territory was, etc...