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You speak with wisdom beyond your games-played. Except for the first part, about defenders getting the advantage. If you're attacking with 3 dice, you have a slight advantage. It works best with larger numbers. The odds of success go above 50% at about 11v11 or 12v12.danbodd wrote:In my breif experience, it seems that due to the 'equal or greater than' nature of defensive dice rolls, you are at advantage when you are defending, so it is about skill, if you are patient you can let your opponent get poor rolls trying to take 7v3 and then clean up whatever is left.
Admittedly you do have occasions where the luck genuinely is either with you or against you, for example I had 10 on Siam and took oceania, the guy had 7 on Thailand and 1 on the others. I managed to take all the territories with NO losses. On the other hand ive lost 5 trying to take a territory with 1. Im sure everyone will experience the same sort of luck at some point, but like others have said, the skill is being able to cope when the rolls go against you and knowing how to take best advantagewhen the rolls go your way.. (In some cases if youre on a hot streak of rolls its hard to know wen to stop without leaving yourself overstretched)
It comes in streaks... sometimes you can attack with 3's and lose 1 guy in 10 attackes (I've done it when messing around). Other time you just can't beat that first defensive die, no matter that you've got 12 armies. (I've never seen a 20-1 go south, honestly). And there is nothing worse then getting eliminated when someone comes at you with 3... then 2, and somehow manages to knock you out of the game...danbodd wrote:In my breif experience, it seems that due to the 'equal or greater than' nature of defensive dice rolls, you are at advantage when you are defending, so it is about skill, if you are patient you can let your opponent get poor rolls trying to take 7v3 and then clean up whatever is left.
The fact that you don't win every attack where you have greater than 50% odds, just proves the randomness of the dice.RADAGA wrote:The true odds, not the conquerclub odds, you mean.
sometimes a 17 vs 11 ends up well for the 17 side.
But I did an autoattack with those numbers, and I ended up with 3, him with 8.
Whats wrong with hoping to get good dice?KLOBBER wrote:
We are not cavemen. Such foolish concepts as "luck," "chance," and "randomness" are outdated myths, and none of them exist outside your overly fertile imagination.
Develop the intelligence to comprehend these facts, and behave accordingly.
If that were the case, then your intelligent course of action would be to pay for a subscription and up your rank.RADAGA wrote:Well, really, I am SURE rank have influence over results....
OHHH I get it, the Lt in question is a paying subscriber. There must be stacking bonuses with rank+pay for the dice. Silly me, that was thinking it would be balanced.
You are correct.danbodd wrote:Yeah, I cant see how rank and subscription will affect dice results. They are generated directly from Random.org using line files. Theres no way that they can differentiate who gets what lines, its pot luck.
Nope. What he is saying (correctly I might add) is that your small experiments from last page is waaaaay to small to hold any significance at all. Do every one a million times and then analyze it against a million throws with real dices and then come back with your results.RADAGA wrote:So you say that if I roll one million times two real dice, I will have 550.000 times doubles? ANd more, that I will have a number to show up more than half the times I roll?
exactly.Thezzaruz wrote:Nope. What he is saying (correctly I might add) is that your small experiments from last page is waaaaay to small to hold any significance at all. Do every one a million times and then analyze it against a million throws with real dices and then come back with your results.RADAGA wrote:So you say that if I roll one million times two real dice, I will have 550.000 times doubles? ANd more, that I will have a number to show up more than half the times I roll?
Actually, there is no "luck" involved; we are not cavemen. What is involved is a thinly veiled pattern of numbers, generated by sound vibrations, and in fact both patterns and sound vibrations are by definition non-random. There is also no "luck" involved in sound vibrations or patterns. It is unpredictable by design, not by "luck" or "randomness."RADAGA wrote:Okay, so the dice are unpredictable.
But are they truly random? What we see, several times over, are "streaks of luck"
"Should?" The problem is that we're talking about unpredictable patterns here. If you desire unpredictability, then your preconceived notions about what patterns "should" or "should not" manifest must be discarded, in order to have a truly scientific analysis of the data. If you desire predictability, however, then your preconceived notions are acceptable, even though unscientific.RADAGA wrote:It is way too common to get 4 sixes in a row, or 4 ones, for that matter.
Just went to random.org, and ordered 16 dice to roll
4 6 6 3 3 5 2 2 4 6 5 4 2 2 2 2
Timestamp: 2008-05-12 11:46:53 UTC
then again
2 2 4 1 6 6 5 5 5 2 5 2 4 6 1 5
Timestamp: 2008-05-12 11:50:08 UTC
and once more
3 6 5 4 5 5 6 2 5 6 6 6 5 1 4 2
Timestamp: 2008-05-12 11:51:10 UTC
last time
5 4 5 1 4 1 4 2 6 2 1 2 4 1 2 5
Timestamp: 2008-05-12 11:52:23 UTC
lets analyse
First time: four TWO in sequence
Odds of three numbers (any) in sequence = 1/6*1/6*1/6 + 1/6*1/6*1/6 + 1/6*1/6*1/6
in three dice: 1/72 ... 16 have 5 blocks of 3 dice, so roughly one on each fourteen rolls should have a triplet.
No, you can't. You have not presented every instance of the rolls that random.org produces, in the rolls that you mentioned above; you have only presented a handful.RADAGA wrote:In four trials, I got it 3 times. One of them I got even a 4 streak.
Next, the ammount of same numbers.
On roll #1, the 2 were the favored.
We got 6 twos 37% of the rolls were twos.
On roll #2 we had 5 fives (31%)
on roll #3, 5 sixes (31%)
on roll #4, 4 fours and 4 twos (25% of each)
So, you can say, for sure, that, every time you roll 16 dice, you will have AT LEAST 25% of occurrences of a same number? and that, 3 times every four streaks, you will have at least 3 equal numbers in a row?
By saying that you "should expect," you are again assuming predictability of the dice, and since it seems to be your intent to prove predictability, then your assumption nullifies the scientific integrity of your experiment.RADAGA wrote:Next, from random.org>
3 dice.
6 6 2
1 1 5
1 1 2
4 3 6
3 6 3
1 4 6
1 4 3
1 4 6
1 1 1
1 6 2
rolled 10 times. Lets see... I got
doubles: 4 times
same result (1,4) 3 times in a row
and a triplet 1 1 1 (one chance in 72)
Rolling two
3 3 Timestamp: 2008-05-12 12:12:12 UTC
1 5
1 1 Timestamp: 2008-05-12 12:12:31 UTC
4 2
4 4 Timestamp: 2008-05-12 12:12:51 UTC
4 4 Timestamp: 2008-05-12 12:13:05 UTC
5 5 Timestamp: 2008-05-12 12:13:18 UTC
2 4
4 2
2 4
5 5 Timestamp: 2008-05-12 12:14:50 UTC
4 3 Timestamp: 2008-05-12 12:15:05 UTC
Okay. so, I rolled twelve times two dice.
there is one in 36 times that each pair will show up, one in six ANY pair will show up
So, rolling twelve times, I should expect TWO pairs to come up.
You have only proven that the dice are unpredictable within the limited set of trials above, as all of your rolls manifest patterns that you do not expect.RADAGA wrote:I got SEVEN pairs. three and a half times more than what would be expected.
Again, you have shown that the dice defy your preconceived notion of what they "should" manifest, and so you are only proving that they are unpredictable in the limited set of trials you post above. The dice are definitely unpredictable by design.RADAGA wrote:More, seven pairs in 12 rolls, means over HALF of the rolls were pairs.
And of the 24 dice, 9 were fours, one third of the dice ended up on a same number. the odds say one SIXTH should.
[/quote]RADAGA wrote:So EVERY instance I tested happened MORE than should be expected. Sometimes by a gross margin.
Does anyone bother to try and refute?