How a Map Develops Through the Foundry [Idea]

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InkL0sed
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How a Map Develops Through the Foundry [Idea]

Post by InkL0sed »

So, I think I had a stroke of brilliance this morning.

Here's the idea: a map about how maps are made! It would look like the forum, but with fake threads (with comic references), and probably mods and stamps connecting the different subforums.

Some ideas for some fake threads:
  • World 4.0(Update 23, page 3)
    Paris, Texas -- Comments... pretty please?
    Hypersphere in 10 dimensions! ***part of a deca-tych***
    The Arolaquialian Empire -- a fantasy map
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Kaplowitz
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Re: How a Map Develops Through the Foundry

Post by Kaplowitz »

no one will get it.
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DiM
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Re: How a Map Develops Through the Foundry

Post by DiM »

Kaplowitz wrote:no one will get it.
except for the foundry people :mrgreen:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Kaplowitz
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Re: How a Map Develops Through the Foundry

Post by Kaplowitz »

DiM wrote:
Kaplowitz wrote:no one will get it.
except for the foundry people :mrgreen:
I stand corrected :P
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InkL0sed
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Re: How a Map Develops Through the Foundry

Post by InkL0sed »

But as long as it's fun to play -- who cares?
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oaktown
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Re: How a Map Develops Through the Foundry

Post by oaktown »

InkL0sed wrote:But as long as it's fun to play -- who cares?
Crossword may be fun to play, but I'll never know because I'm not interested. If you're going to spend the next three months making a map it should appeal to more than 25 or so of us.
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InkL0sed
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Re: How a Map Develops Through the Foundry

Post by InkL0sed »

oaktown wrote:
InkL0sed wrote:But as long as it's fun to play -- who cares?
Crossword may be fun to play, but I'll never know because I'm not interested. If you're going to spend the next three months making a map it should appeal to more than 25 or so of us.
I see what you mean -- but wouldn't it be educational at the same time? People who play it would learn how the foundry works (and all its quirks).
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gimil
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Re: How a Map Develops Through the Foundry

Post by gimil »

InkL0sed wrote:
oaktown wrote:
InkL0sed wrote:But as long as it's fun to play -- who cares?
Crossword may be fun to play, but I'll never know because I'm not interested. If you're going to spend the next three months making a map it should appeal to more than 25 or so of us.
I see what you mean -- but wouldn't it be educational at the same time? People who play it would learn how the foundry works (and all its quirks).
Theres a million better ways to educate people on the foundry :)
What do you know about map making, bitch?
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TaCktiX
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Re: How a Map Develops Through the Foundry

Post by TaCktiX »

...like creating a map! Oh the irony.

Ink, before you develop this "map" further, we need a draft of what you're intending. If you put in some funny rules or gameplay gimmicks, it might appeal to people even if it's a bit esoteric in its source material. Get that cranium churning.
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InkL0sed
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Re: How a Map Develops Through the Foundry

Post by InkL0sed »

TaCktiX wrote:...like creating a map! Oh the irony.

Ink, before you develop this "map" further, we need a draft of what you're intending. If you put in some funny rules or gameplay gimmicks, it might appeal to people even if it's a bit esoteric in its source material. Get that cranium churning.
I'll see what I can come up with. Maybe I'll win the mods over... ;)
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AndyDufresne
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Re: How a Map Develops Through the Foundry

Post by AndyDufresne »

I'll give you a banana's chance in my chimp house.


--Andy
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ZeakCytho
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Re: How a Map Develops Through the Foundry

Post by ZeakCytho »

You could please (or appease :lol:) Andy by having the map filled with bananas images. Or just have it be one giant banana!

I think I'm basically against this map, though. It's a funny idea, but I don't think it has any appeal to the CC community as a whole.
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pepperonibread
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Re: How a Map Develops Through the Foundry

Post by pepperonibread »

InkL0sed wrote:
oaktown wrote:
InkL0sed wrote:But as long as it's fun to play -- who cares?
Crossword may be fun to play, but I'll never know because I'm not interested. If you're going to spend the next three months making a map it should appeal to more than 25 or so of us.
I see what you mean -- but wouldn't it be educational at the same time? People who play it would learn how the foundry works (and all its quirks).
I think it would just set a bad example... :)
I agree with Andy:
Andy wrote:I'll give you a banana's chance in my chimp house.


--Andy
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InkL0sed
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Re: How a Map Develops Through the Foundry

Post by InkL0sed »

*pout* Fine I won't do it...

I was gonna have so much fun with this -- bananas for icons, tons of subtle jokes, oh well...
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