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What if the scoreboard is reset? That's your response? If/when that happens, the system will obviously be different. I was merely commenting on the current system. If you would like me to consider theoretical, future scenarios, you're going to need to tell me next time.ParadiceCity9 wrote:No. What if like, say if that whole score reset thing goes through, then all the good players will only lose 20 points to the bad players if they lose their first game, denouncing Timminz's point.
No. They'd be winning the right amount of points, until they reach a high enough score.ParadiceCity9 wrote:I'm also saying that if someone of say, Warsteiner's stature just joined the site then they'd be winning "too many points".
Are you saying that if someone with the skills of a Conqueror joined, and played Warsteiner that Warsteiner's points wouldn't deserve to go down? In that situation, if they were exactly the same skill level, then they're points should be equal, and they would be after enough games. By saying "then your score should be lower and/or their's should be higher", I meant "in relation to the players in the game", sorry for not being more clear. In the example using Warsteiner, his score would go down, because, in realtion to the new recruit, it should. If I understand your point correctly, you're saying that when his score goes down, he'll be below poo-maker on the scoreboard, even though he's better, and that's not fair (is that correct?). My point is that a series of games between Warsteiner and this new recruit would not measure his ability compared to Poo, only compared to the person he's playing.ParadiceCity9 wrote:Not the way you said it.
"If you would need to win 8 out of 9 against someone to keep your score the same, then you should be able to do it. If you're not good enough to do it, then your score should be lower and/or their's should be higher, and that's exactly how it works."
Yes. I'm fine with the current system. And yes. 2 players of equal skill should win/lose 20 points from each other.ParadiceCity9 wrote:All I'm saying is that according to you, if two people with the same skill level play each other, they should lose/win 20 points. The thing you just said implies that you're fine with the current system.

But how do you judge skill?? The points system has been in place since the site started and like everything does in life, needs a makeover. With the introduction of Speed games, 8 players escalating games and conquest maps, I ask you what is skill??Timminz wrote:Yes. I'm fine with the current system. And yes. 2 players of equal skill should win/lose 20 points from each other.ParadiceCity9 wrote:All I'm saying is that according to you, if two people with the same skill level play each other, they should lose/win 20 points. The thing you just said implies that you're fine with the current system.
Not a terrible idea in my opinion (although I'm fine with the current scoring method), but my only potential concern is that the spread between ranks is not even. It only take 100 points to move up in the lower ranks, so that could mess things up.tmclay99 wrote:Maybe this calc works?? with the different system it would be (loser's score / winner's score) * (20/ (the number of ranks lower than the loser/3 or 1 if higher rank)), up to a maximum of 100 points from each opponent.
a loss : (2500/900)*(20/(9/3)) = 19
a win : (900/2500)*(20/1) = 7
the number of ranks lower than the loser/3 should be rounded up to the nearest whole number.Night Strike wrote:Not a terrible idea in my opinion (although I'm fine with the current scoring method), but my only potential concern is that the spread between ranks is not even. It only take 100 points to move up in the lower ranks, so that could mess things up.tmclay99 wrote:Maybe this calc works?? with the different system it would be (loser's score / winner's score) * (20/ (the number of ranks lower than the loser/3 or 1 if higher rank)), up to a maximum of 100 points from each opponent.
a loss : (2500/900)*(20/(9/3)) = 19
a win : (900/2500)*(20/1) = 7
In fact, if a Corporal loses to a Private, they would actually lose MORE points because the ranks/3 value would be 2/3 (and cause the original division to be multiplied by 30)
There is definitely that, too, which is a heavy consideration.Timminz wrote:I'm strongly against changing the points system. Reducing the amount a high rank loses to a low rank would just encourage the practice of picking on newbs for easy points.
there are already a handful of players who prey on players who "don't know what they're doing". If the scoring system were changed, there would surely be more, and it would be more lucrative than it is now.Plutoman wrote:There is definitely that, too, which is a heavy consideration.Timminz wrote:I'm strongly against changing the points system. Reducing the amount a high rank loses to a low rank would just encourage the practice of picking on newbs for easy points.
I could go either way, but it is definitely a potential for abuse if changed.
Except the score already IS weighted. You get more points for playing a higher player, less for playing a lower-ranked player.tmclay99 wrote:While I do think that we can pick and choose which players we play.... I believe that the point calculation is not asfair as it could be. I think that if a low ranking player is skillful enough to win a game against a higher ranked player then they should be rewarded accordingly.
The entire point is that the point system doesn't work on a game by game basis, it works over multiple games.hulmey wrote:I just lost 60 points to privates coz i had bad dice (now im not moaning) but did these privates win with skill or because i had bad dice??
Thats a pile of crap. unless you play doubles/triples games almost exclusively you get suprememly boned every time you play some low ranked person that gets better rolls. Or they gang up in order to get the points. Its kind of a joke that you have to be selective on who you play just so that you dont lose 50 friggin points to someone while you only gain 8 like in a terminator game. Its retarded!!!!The1exile wrote:The entire point is that the point system doesn't work on a game by game basis, it works over multiple games.hulmey wrote:I just lost 60 points to privates coz i had bad dice (now im not moaning) but did these privates win with skill or because i had bad dice??
You may have got bad dice that cause you to lose 60 points now in one game, but then the likelihood is that, at your rank and/or score, you should be able to bounce back and beat that private 10 times to get your 60 points back (or other people with more risk skillz, less times, and you lose less points). If you really can't do it, tough break, you probably don't deserve your rank (and the fact hat you;re losing it to bad luck is fine, if you got it then by good luck).