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ahh, i see what you're saying now, but stil, I've never heard of a battle section nor is it mentioned in the rulesMatteo_zelenko wrote:No there isn't any confusion. That's the way it's played. On the game board theoretically you're supposed to put your peices in a 'battle' section. The defender can choose one or two defenders but if he only has two defenders, just as it states for the attacking country, one army must always be occupying the country. In any case, this is the way it's played from my experiences, though there are variants. Perhaps it could be an option when starting a game.
Actually, it is impossible to come up with a truely random number generator. The whole thing is based off of probablility of number patterns. Basically, it has a pattern of numbers, determined by another pattern of numbers, which is determined by yet another pattern of numbers (and so on depending on the quality of the generator). it uses these patterns and some simple math functions to pick one number to use. In order to have a truely random selection, the number of patterns used to select this number would have to be infinite, which is impossible. Somewhere along the line, someone has to put in a pattern for the machine to base itself off of. Thus, the number generator isn't random at all. If you could get your hands on the patterns it uses, you could also predict with a reasonable degree of accuracy what each dice roll will be.Nobunaga wrote:... If the guys who wrote this program know even the most basic fundamentals of Math functions - "Random functions" and what not, then they are completely (as far as we're concerned) random.
... And no doubt they know what they're doing.
... It gets weird sometimes - I threw six armies at ONE and failed to take it out. But real dice will do that to you sometimes, too, eh?