i was thinking that! change 'em back!InkL0sed wrote:Why have the names changed from Might, Magic, and Mayhem to just 1,2,and 3?
i was also thinking that DiM has his OWN section on the start a game/game finder!
as in:
AoR: 1 | AoR: 2 | AoR: 3
Moderator: Cartographers
i was thinking that! change 'em back!InkL0sed wrote:Why have the names changed from Might, Magic, and Mayhem to just 1,2,and 3?
Due to "Age of Realms: Mayhem" pushing 3 lines (Lack likes to keep the names on a max of two lines for uniformity with our current Start A Game / Finder set up). So he made a decision to change the names to 1, 2, 3.InkL0sed wrote:Why have the names changed from Might, Magic, and Mayhem to just 1,2,and 3?
andy has the new xml been uploaded?yeti_c wrote:Try this...
Looks like I missed the S off of the minreinforcements tag...
http://www.fileden.com/files/2008/1/19/ ... alms_3.xml
C.
I'm not 100% sure.TaCktiX wrote:The XML that BOB is telling me conflicts with what actually happened. BOB says (0+0+4) on my starting bonuses, and I got 3 armies to deploy, despite the legend specifically saying "no bonuses unless they're on this legend". Is this a game engine problem or is a clause missing in the XML?

it's a glitch in the xml that will be corrected as soon as lack uploads the new xml.Finny wrote:this map is amazing but i have one question on the legend it says "no automatic armies for number of territories held" but when i played it you still get those armies is this supposed to be like this?
TaCktiX wrote:I would like it if its legend was truth in advertising.On a more serious note, I think I'm going to end up liking AoR 3 more than the other two. With the proper XML in place, early bonuses will be hard to get, but once you get them they'll help a ton. Not having to get pairs to get the bonus is a good plus in my book, as it keeps the "zomg, split forces, and the dice went sour" problem I've had in AoR 1 and 2 from happening.
Glenghis wrote:If you try to play an 8 player game then you are eliminated by a neutral player as soon as you start your turn. This will give the player who plays last the game by default and all other players lose points.


This is the latest version of the XML - you may need to refresh it to get the correct versionAndyDufresne wrote:There seems to be a bug in this: http://www.fileden.com/files/2008/1/19/ ... alms_3.xml
Which you submitted as a fix a while ago. Not sure if you've fixed it yet...too many bugs in all these maps to keep track of almost!
--Andy
C.checker wrote: Test results:
Warning: Territory Sanctuary has border A'lb, but not vice versa
Warning: Territory Sanctuary has border Vir'dn, but not vice versa
Warning: Territory Sanctuary has border B'hed, but not vice versa
Warning: Territory Sanctuary has border Gimi'l, but not vice versa
Warning: Territory Sanctuary has border D'im, but not vice versa
Warning: Territory Sanctuary has border K'rah, but not vice versa
Warning: Territory Sanctuary has border Fo'l, but not vice versa
Warning: Territory A'lb has border Eon, but not vice versa
Warning: Territory A'lb has border Vesk, but not vice versa
Warning: Territory A'lb has border Duht, but not vice versa
Warning: Territory A'lb has border Qasr, but not vice versa
Warning: Territory A'lb has border Voigth, but not vice versa
Warning: Territory A'lb has border U'rl, but not vice versa
Warning: Territory A'lb has border Sler, but not vice versa
Warning: Territory A'lb has border Aosa, but not vice versa
Warning: Territory A'lb has border Ieme, but not vice versa
Warning: Territory A'lb has border Ikalu, but not vice versa
Warning: Territory Vir'dn has border Eon, but not vice versa
Warning: Territory Vir'dn has border Vesk, but not vice versa
Warning: Territory Vir'dn has border Duht, but not vice versa
Warning: Territory Vir'dn has border Qasr, but not vice versa
Warning: Territory Vir'dn has border Voigth, but not vice versa
Warning: Territory Vir'dn has border U'rl, but not vice versa
Warning: Territory Vir'dn has border Sler, but not vice versa
Warning: Territory Vir'dn has border Aosa, but not vice versa
Warning: Territory Vir'dn has border Ieme, but not vice versa
Warning: Territory Vir'dn has border Ikalu, but not vice versa
Warning: Territory B'hed has border Eon, but not vice versa
Warning: Territory B'hed has border Vesk, but not vice versa
Warning: Territory B'hed has border Duht, but not vice versa
Warning: Territory B'hed has border Qasr, but not vice versa
Warning: Territory B'hed has border Voigth, but not vice versa
Warning: Territory B'hed has border U'rl, but not vice versa
Warning: Territory B'hed has border Sler, but not vice versa
Warning: Territory B'hed has border Aosa, but not vice versa
Warning: Territory B'hed has border Ieme, but not vice versa
Warning: Territory B'hed has border Ikalu, but not vice versa
Warning: Territory Gimi'l has border Eon, but not vice versa
Warning: Territory Gimi'l has border Vesk, but not vice versa
Warning: Territory Gimi'l has border Duht, but not vice versa
Warning: Territory Gimi'l has border Qasr, but not vice versa
Warning: Territory Gimi'l has border Voigth, but not vice versa
Warning: Territory Gimi'l has border U'rl, but not vice versa
Warning: Territory Gimi'l has border Sler, but not vice versa
Warning: Territory Gimi'l has border Aosa, but not vice versa
Warning: Territory Gimi'l has border Ieme, but not vice versa
Warning: Territory Gimi'l has border Ikalu, but not vice versa
Warning: Territory Fo'l has border Eon, but not vice versa
Warning: Territory Fo'l has border Vesk, but not vice versa
Warning: Territory Fo'l has border Duht, but not vice versa
Warning: Territory Fo'l has border Qasr, but not vice versa
Warning: Territory Fo'l has border Voigth, but not vice versa
Warning: Territory Fo'l has border U'rl, but not vice versa
Warning: Territory Fo'l has border Sler, but not vice versa
Warning: Territory Fo'l has border Aosa, but not vice versa
Warning: Territory Fo'l has border Ieme, but not vice versa
Warning: Territory Fo'l has border Ikalu, but not vice versa
Warning: Territory K'rah has border Eon, but not vice versa
Warning: Territory K'rah has border Vesk, but not vice versa
Warning: Territory K'rah has border Duht, but not vice versa
Warning: Territory K'rah has border Qasr, but not vice versa
Warning: Territory K'rah has border Voigth, but not vice versa
Warning: Territory K'rah has border U'rl, but not vice versa
Warning: Territory K'rah has border Sler, but not vice versa
Warning: Territory K'rah has border Aosa, but not vice versa
Warning: Territory K'rah has border Ieme, but not vice versa
Warning: Territory K'rah has border Ikalu, but not vice versa
Warning: Territory D'im has border Eon, but not vice versa
Warning: Territory D'im has border Vesk, but not vice versa
Warning: Territory D'im has border Duht, but not vice versa
Warning: Territory D'im has border Qasr, but not vice versa
Warning: Territory D'im has border Voigth, but not vice versa
Warning: Territory D'im has border U'rl, but not vice versa
Warning: Territory D'im has border Sler, but not vice versa
Warning: Territory D'im has border Aosa, but not vice versa
Warning: Territory D'im has border Ieme, but not vice versa
Warning: Territory D'im has border Ikalu, but not vice versa
Summary: 0 errors and 77 warnings detected in Age_Of_Realms_3.xml (236 continents, 100 territories)


