Moderator: Community Team
Aedolaws wrote:Anyways, why is it so hard to understand that this would be an option? If people really dislike it they won't use it.
I figured all of the losing players points would go into a "pot" and then divided by percent. I'm not sure if I get it.Aedolaws wrote:(b) (In an 8 players game) The last player will have a DEVASTATING loss.
a) Players are always supposed to play the best they canAedolaws wrote:[3] I believe this setting would encourage players to:
(a) Play the best they can, EVEN when it is not realistically possible to win the game.
(b) Would disincentivize (is that a word?) suicide moves.
(d) Would promote diplomacy, as players would enter into alliances and NAPs for the sake of winning a few points, or at least, to avoid loosing many points.
If people are throwing games, they should be reported.The Rules Page wrote:Unwritten Rules
Obviously any gross abuse of the game is forbidden. This includes but is not limited to: throwing games, intentional deadbeating, serial teammate killing, hijacking accounts.

(1) I believe experienced players would benefit from knowledge they have already acquired, because of such knowledge they will be able to get the most out of this setting. Does that mean that experienced players would be able to benefit the most from playing against experienced players? Maybe. Is that bad? Maybe! What do you think?killmanic wrote:unlike what you said, it would harm the higher ranks, since everyone would go after them knowing even if they lose they will gain alot of points cause they teamed up on the higher rank
(2) Damn! Very good point. I didn't think of it. This is the kind of thing I would leave to the vets to figure out. But, having said so... wouldn't you agree that this would be an "advanced move" for this setting? One which "the more you know (i.e. you) the more likely you will be able to pull it off?" Again, I am not sure if this is bad or good.Herakilla wrote:how would it discourage suicides? if you can get some points by suiciding into some1 and killing them thus bumping you up wouldnt you do it?
Maybe. I am not sure. You vet would have to weight these concerns. BUT, I think you misunderstood the concept. There is no point to "suicide" in pro-rata mode. In fact, this whole concept PREVENTS that. It is better to remain alive than to suicide. It is better 3rd than 4th. So, I can see "suicide" is a big concern -- So it was/is for the world's biggest religion -- But this pro-rata mode is meant to actually curtail this. Now, that some players 'MAY' use 'this (one of many) setting' to eventually pull an strategic move (i.e. to help their friend ) does not mean that it is bad. War is the art of deception. This setting could easily (and actually would exacerbate) the tendency to play politics and war, which would be in the spirit of the original game we are no longer able to play.FabledIntegral wrote:This would just cause people to suicide higher ranks to make sure they get out first + gain more points, even if they lose.
If two players are both pretty weak relative to the other players, one may suicide into the other (killing them or not) so as not to lose as many points. People would likely kill the weakened player first, then the person who suicided. Have you played those terminator games yet? I really think that is more along the lines of what you seek.Aedolaws wrote:Maybe. I am not sure. You vet would have to weight these concerns. BUT, I think you misunderstood the concept. There is no point to "suicide" in pro-rata mode. In fact, this whole concept PREVENTS that. It is better to remain alive than to suicide. It is better 3rd than 4th. So, I can see "suicide" is a big concern -- So it was/is for the world's biggest religion -- But this pro-rata mode is meant to actually curtail this. Now, that some players 'MAY' use 'this (one of many) setting' to eventually pull an strategic move (i.e. to help their friend [I am trying to think how suicide would be benefitial]) does not mean that it is bad. War is the art of deception. This setting could easily (and actually would exacerbate) the tendency to play politics and war, which would be in the spirit of the original game we are no longer able to play.
What about in an escalating game, where one player has grabbed a continent and turtled there with no cards? They are making a really bad move, but they'll doubtless be the last one killed, because they're worthless to anyone going on a run.Pedronicus wrote:I think that when you were knocked out of a game would be a good indication of ability in an automated 5 rating
winner 5 stars