Moderator: Cartographers
luckycharms8282....can you offer suggestions as to what you might think is appropriate.luckycharms8282 wrote:it looks like a cool map...but its just confusing directions. the bonuses and point-of-the-game aren't explained very well on the map itself.

Suggestions MOBAJOBG please?MOBAJOBG wrote:..... Can we try to work on the Helipads?

pamoa wrote:Excellent map, linear gameplay 1vs1.
V25 seems much more equilibrated. Very good the troops in the castle!
Suggestion:
remove helipad A so cable car became useful and also bus navette. It will make the game last much more but will give space for some come back. And there will be only one type of connections between the 3 main area of the game.
thanks westsidekilla6. appreciate you dropping by.westsidekilla6 wrote:I think it's a great map I have no suggestions on how to make it better I love the map though
yes t-o-m....some of the borders have been mentioned. thanks for comments though.t-o-m wrote:one suggestion, or fault, is that it is not very clear what boarders helipad A.
eg. Bus-Schuppan > Helipad A.
but its not a major problem - just making you aware if youre not alreadu
i did see your post pamoa, but when i saw it at 1:06am in the morning, i decided to "sleep on it" as i needed some more Zzzzeeeeeeees. I assume you mean the bus schuppen (bus shed) by bus navette. this one has to stay for the map to be true to the story line. but the helipad A to the castle has to go. I am also thinking the helipad at the airport to the castle should only be one-way.pamoa wrote:it seems you didn't saw it as I posted it a few seconds before update v26pamoa wrote:Excellent map, linear gameplay 1vs1.
V25 seems much more equilibrated. Very good the troops in the castle!
Suggestion:
remove helipad A so cable car became useful and also bus navette. It will make the game last much more but will give space for some come back. And there will be only one type of connections between the 3 main area of the game.
Sorry that you don't like it suggs, but the storyline is set in winter and i believe i have done that justice.suggs wrote:An awful map.
I would suggest scrapping it, and starting from scratch.
Or at least put some colour in it!
But the game play is dreadful.


oaktown...i'm hearing everyone's requests.oaktown wrote:my latest thought on the helipads: remove helipad A (the one at the base of the mountain); leave the other two but make them killer neutrals with significant neutrals so they are costly to use. Twelve on each may be a bit high depending on how much you're going to drop the bonuses elsewhere. This would force players to use the path and the gondola to/from the bottom, but keep a circular option via the heliports.
As you mentioned earlier, cairnswk, removing helipad A also gives some room to space out the territories down there a bit, which I think would be helpful.

Thanks for you comment sportdaqking, but this is a purely objective map.sportdaqking wrote:i don't think this game could ever end as no one can attack philby, jones, smith neil etc so this game will never have the chance to take someone out


Benjikat...i appreciate you coming by, and rest assured your comments will be considered....i am just no ready to move on them yet....please be patient, and you'll requests will be answered -> yay or nay.BENJIKAT IS DEAD wrote:Not sure whether you saw my comments that were (once again) quickly lost at the bottom of a previous page.
