Moderator: Cartographers
Coleman from AoR:Might thread wrote:I think it's impossible to fix the possibility of being killed in the first round by someone crazy enough to try it, but it needs to be a lower chance than 40%
Right now the average chance is 6-7% which sounds higher than ideal, but most players won't make a move that gives them a 94% chance of not winning. Let's call it the cook's gamble.
I highly favor tweaking neutral values to fix any issues we discover over changing the layout or general game play of the map in any way, as it leaves current games intact.

BENJIKAT IS DEAD wrote:I am surprised that Coleman has agreed to a map where you can eliminate someone "fairly" easily before they even have a turn.
There are a couple of places where you can attack 11(10)v4,4,1,3, which is a 21% chance of success - or even 10v4,4,3 (35%!!!) - not that high maybe, but certainly high enough to try it.(If you win your first 2 rolls - "the test", then 9v4,1,3 is over 50%, and 9v4,3 is 67%!!).
Just as the neutral numbers were increased for AoR:1 soon after it came out, the same needs to happen here I think.
To get to sub-5%, the 4s would need to be 8s - to be below 1% chance they would need to be 11s.
Coleman from AoR:Might thread wrote:I think it's impossible to fix the possibility of being killed in the first round by someone crazy enough to try it, but it needs to be a lower chance than 40%
Right now the average chance is 6-7% which sounds higher than ideal, but most players won't make a move that gives them a 94% chance of not winning. Let's call it the cook's gamble.
I highly favor tweaking neutral values to fix any issues we discover over changing the layout or general game play of the map in any way, as it leaves current games intact.
Top Score:2403natty_dread wrote:I was wrong
Top Score:2403natty_dread wrote:I was wrong
Thats coz ur a bad player....Its better to start out with the native kingdoms than the homelands........._big_easy_ wrote:Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.
Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)
That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.
BOOOOOOOOOOOOO BOOOOOOOOOOOOOOMOBAJOBG wrote:Would you please consider making the bonuses of All Homelands to +2 and All landings points to +1 as well as All the neutral territories start with 2 armies so that 1vs1 game is playable and fairly balance?
Well said Qwertqwert wrote:Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games.
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.hulmey wrote:Well said Qwertqwert wrote:Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games.![]()
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Top Score:2403natty_dread wrote:I was wrong
You of all people should know this isnt always teh case and the more complex maps cant cater for all game modes. Think its your AoR map which is really quick to finish in 1 vs 1. That also shows unbalance!!DiM wrote:i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.hulmey wrote:Well said Qwertqwert wrote:Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games.![]()
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From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
Ive played a couple of 1v1 games on new worlds and have never noticed anything being unbalanced.qwert wrote:From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
I read that some games in your AOR is finished in 2 round,and these mean that map is not suitabile for 1v1 player.
Thing what i want to say that its quit dificulty to create map to be balanced for all number of players(only Feudal style gameplay)
Top Score:2403natty_dread wrote:I was wrong
Top Score:2403natty_dread wrote:I was wrong
qwert wrote:From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
I read that some games in your AOR is finished in 2 round,and these mean that map is not suitabile for 1v1 player.
Thing what i want to say that its quit dificulty to create map to be balanced for all number of players(only Feudal style gameplay)
So why did you pick Britain in your tourney?hulmey wrote:Thats coz ur a bad player....Its better to start out with the native kingdoms than the homelands........._big_easy_ wrote:Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.
Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)
That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.
Well its possible,but then you must change gameplay,and these is not good,because map must have diferent gameplay then other maps.qwert said it is impossible to make new worlds balanced in 1v1 because it is big. i said it is possible.