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think I already posted, but I'd like the block to be optional (if not in the UCP, then definitely on a game by game basis).wicked wrote:One question still to be decided is if the blocks should apply to private games. Thoughts?
You can't remove it. What you can do is play them again and within that week before archival, re-rate them. In re-rating, you could set everything to "no rating", so in a sense remove it. You'll only ever have one rating for a player.Optimus Prime wrote:Oh, one more thing I just thought of... will I be able to "remove" a rating at any time, like I can for feedback now? Say I rated someone 5 months ago, and felt that they had grown and didn't deserve that rating anymore, I could give them a new rating from a more recent game and remove the old one so it doesn't count against them anymore.
Aaah, so my most recent rating of a player is the only one that will show up on their list then, correct? So I am simply overriding the previous one if I play them again. That would work just fine for me.wicked wrote:You can't remove it. What you can do is play them again and within that week before archival, re-rate them. In re-rating, you could set everything to "no rating", so in a sense remove it. You'll only ever have one rating for a player.Optimus Prime wrote:Oh, one more thing I just thought of... will I be able to "remove" a rating at any time, like I can for feedback now? Say I rated someone 5 months ago, and felt that they had grown and didn't deserve that rating anymore, I could give them a new rating from a more recent game and remove the old one so it doesn't count against them anymore.
This would be a great solution. It allows the new players to show their mettle against the higher rated players in some public games to start and then they can get say... 10 or 15 ratings before they have one displayed. I don't see why that wouldn't work.wicked wrote:How about new players are exempt until they have X amount of ratings?
Good idea - anything else would be (imo) going against the no blocking low ranks, anyway.wicked wrote:How about new players are exempt until they have X amount of ratings?
Optimus, why, new players cannot have a true reading until 20 feedbackOptimus Prime wrote:20 ratings seems about right for the purposes of the rating block. I do think the new players should have a rating displayed before 20 though...
That's not true. You could show the average rating of a player at 10 ratings and it won't be that skewed. It will take a little while for a new player to get those 10 anyways because even if they play 6 player games you can't promise that all 5 opponents in each game are going to rate them, and besides, you have to wait for those games to finish first which could take a few days or even a couple of weeks.max is gr8 wrote:Optimus, why, new players cannot have a true reading until 20 feedbackOptimus Prime wrote:20 ratings seems about right for the purposes of the rating block. I do think the new players should have a rating displayed before 20 though...
Why not just include the number of different players who have given them ratings? Then we could see for ourselves how "accurate" the rating is. If someone has all 1's but have only been rated by one opponent, I'd be more willing to play them than someone who's averaging 2 stars over hundreds of ratings.wicked wrote:Since there will be a lot of fluctuation within those first few ratings, perhaps we should hide the rating until a player has X ratings given? Maybe 5? 10?
That's what I was saying.wicked wrote:Since there will be a lot of fluctuation within those first few ratings, perhaps we should hide the rating until a player has X ratings given? Maybe 5? 10?
I think wicked was suggesting hiding it from the player himself too.Optimus Prime wrote:That's what I was saying.wicked wrote:Since there will be a lot of fluctuation within those first few ratings, perhaps we should hide the rating until a player has X ratings given? Maybe 5? 10?
I disagree I think if you see they recieved a bad rating from a player you should take the initiative to veiw the game and log and figure it out yourself I do that all the time based upon the current system and will do the same with the new system. THat is the easiest and most practical way since what you consider an idiotic move and what I consider an idiotic move may differentiate. This new system will resolve the midles feedbacks that have to moderated and people will think a little harder before they act it is essentially a grading system outside of base score and I love it so far...Bruceswar wrote:This system is setup to fail from the get go. With a separate tab for game play or some sorta written comment that will stand and not be taken off ASAP makes this hold little value. Who cares how nice a person is? Big deal if you get called an f'ing idiot, retard or asshole. 95% of the time you did something to deserve it. I mean what are people supposed to cry if I call them a retard? This is 2008 and not 1950! This whole idea sportsmanship will include game play is total BS! A number tells me nothing about why they were rated low! I would even setting for a drop box with radio buttons you could select. Such as....
Suicided
Terrible Move(s)
Killed the wrong Target - For assassin games
etc etc etc
Check all that apply
Without knowing what happened good or bad this will just be meaningless numbers. A good idea that has gone completely sour!