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The number of games created in callouts is *tiny* in comparison to the number created by friends and clans.wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
That's a whole other beast and requires a whole other chunk of code outside the scope of this update. Yes, it may come in the future, but until then a crowdsourced option is going to have to dobringiton4 wrote:Mentioned earlier in the thread as well, but sorta died off. Why can't we get actual site calculated numbers on % turns missed, % games kicked out for missing three turns?
the reason for mutual withdrawl is to remove theThezzaruz wrote: Moderating - It seems a bit strange that both players rating should be deleted if only one of them is questioned but any way could work as long as it's mutual. No staff moderating (generally speaking) should be fine too.
That can go on for surprisingly long..."mine is fine, remove yours." "no, mine is fine, remove YOURS" "OK, you remove yours first"
If you get a couple negs then 250-500 games down the line the averaging out of that is going to be so insignificant that it's essentially the same thing (unless you were a REALLY bad player for a REALLY long time)Added ideas - I have posted about this earlier (and seen others do too). There needs to be a time dimension to the feedback/rating too, i.e anything older than 12-18 months or more than 250-500 games away should just be discarded and never shown again. A rookie making stupid moves or a jerk being set straight shouldn't have to suffer indefinately for his/hers mistakes, and if they persist with playing/behaving like crap their newer ratings will show that anyway.
Just quoting that because I know you can't back it up with any actual data.Twill wrote:The number of games created in callouts is *tiny* in comparison to the number created by friends and clans.
That creates more problems than it solves really.codeblue1018 wrote:Or a simple fix as previously stated; rid the feedback system outright. Play the games as they are meant to be played. This is a game site not a popularity contest. Your rank determines your ability. Plain and simple!
Did you forget about the friend list exemption?Twill wrote:The number of games created in callouts is *tiny* in comparison to the number created by friends and clans.
To say that the 95% of people who create private games have to switch off their block (if they have it on) to play with their friends or clan mates/challenges so that the 5% who are creating a rank game (which they can just as easily make a rank/rating game) is a mistake in my opinion.
If it was not optional, players with 1.8 would have to either start their own games or stick to joining games with players of 3.8 stars or less.waiwai933 wrote:I have a question. If a "low rating block" is implemented without optional On or Offs, how would someone with a common rating below 2.0 be allowed to play any games?
However, there is no anonymity. When the ratings appear after the game has been archived you will see who gave you that rating. Also, once you get past 15-20 ratings (which I believe will happen VERY quickly) you aren't going to see a shift from 3.8 to 3.5 in just one game. Unless all 5 other players in a game gave you 1s across the board (unlikely).edbeard wrote:It seems like abuse is much easier on this because of the anonymity. You don't have to worry so much about retaliation I guess. Though, if I have a 3.8 rating and after a game I have a 3.5 rating, then I know someone gave me a bad review!
You know, he does make a pretty good point here. Perhaps the 2 week grace period to "re-rate" someone using your old feedback isn't worth the hassle. Just pre-populate the walls with the previous comments, let the owner of the wall sort through them at their leisure, and off we go!edbeard wrote:One thing I think will definitely happen is people who I gave negative feedbacks to and tried to give me retaliatory feedbacks will give me low ratings. Or even just the ones I gave the negatives. I think this will be commonplace and to be honest I'd prefer if you could just lock the old rating system and start this new one fresh. That way the old ratings can't be abused. Being able to see what people actually wrote is way more informative and throwing those away seems foolish.
lackattack wrote:Did you forget about the friend list exemption?Twill wrote:The number of games created in callouts is *tiny* in comparison to the number created by friends and clans.
To say that the 95% of people who create private games have to switch off their block (if they have it on) to play with their friends or clan mates/challenges so that the 5% who are creating a rank game (which they can just as easily make a rank/rating game) is a mistake in my opinion.
But, some people that have negative feedbacks have them from a very long time ago, and they really might not have any worth anymore.edbeard wrote:I'd rather they just stay in a separate section. Who isn't going to remove their negative feedbacks if placed on the wall? There's no point to put the option if everyone is going to remove them. As I said, if we delete the old feedbacks or put them in places where they have the option to be deleted, we're throwing away useful information.
ya like mine...Optimus Prime wrote:But, some people that have negative feedbacks have them from a very long time ago, and they really might not have any worth anymore.edbeard wrote:I'd rather they just stay in a separate section. Who isn't going to remove their negative feedbacks if placed on the wall? There's no point to put the option if everyone is going to remove them. As I said, if we delete the old feedbacks or put them in places where they have the option to be deleted, we're throwing away useful information.
Some people also leave inside jokes as negatives. I mean it would be pretty easy to have the person go and add it back onto the wall, but this is another option.edbeard wrote:I'd rather they just stay in a separate section. Who isn't going to remove their negative feedbacks if placed on the wall? There's no point to put the option if everyone is going to remove them. As I said, if we delete the old feedbacks or put them in places where they have the option to be deleted, we're throwing away useful information.
Had a thought. If the block would be a preference/profile setting (as I guess it would be), why not make it 2 tic boxes? i.e one for public games and one for private. That ought to make everyone happy right???wicked wrote:I personally don't care either way, just trying to come up with a system that works for everyone, not just those in clans.
Very possible. I just see the situation where you give a guy a low rating while he gives you a high one. So why should you give up your high rating even if the low one you gave was a bit harsh???Twill wrote:the reason for mutual withdrawl is to remove theThezzaruz wrote: Moderating - It seems a bit strange that both players rating should be deleted if only one of them is questioned but any way could work as long as it's mutual. No staff moderating (generally speaking) should be fine too.That can go on for surprisingly long..."mine is fine, remove yours." "no, mine is fine, remove YOURS" "OK, you remove yours first"
Sure it averages out, I just don't see why they should weigh in at all when they aren't at all relevant anymore?Twill wrote:If you get a couple negs then 250-500 games down the line the averaging out of that is going to be so insignificant that it's essentially the same thing (unless you were a REALLY bad player for a REALLY long time)Added ideas - I have posted about this earlier (and seen others do too). There needs to be a time dimension to the feedback/rating too, i.e anything older than 12-18 months or more than 250-500 games away should just be discarded and never shown again. A rookie making stupid moves or a jerk being set straight shouldn't have to suffer indefinitely for his/hers mistakes, and if they persist with playing/behaving like crap their newer ratings will show that anyway.

Nothing, so what's the problem? If you're in a clan with someone, chances are pretty high that you like playing games with them and would rate them high anyway.gloryordeath wrote:Sorry if I missed this in the thread already. What would stop groups of friends, or clans from getting together and passing out top ratings for everyone? Just to make them look better.
Which would most likely fall under "Gross Abuse" and would then be punishable.Night Strike wrote:
The only problem is if a clan bans together to give someone ELSE a bad rating.
