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Different strokes...gloryordeath wrote:Your first mistake was trying to make truces instead of winning on you own skill as a player.
Looks like your more handy caped by it than I am with out it.SGUstickman wrote:Different strokes...gloryordeath wrote:Your first mistake was trying to make truces instead of winning on you own skill as a player.
I consider diplomacy to be an important part of the game. Knowing when and what deals to make is an integral part of a multiplayer strategy game like this. Why would i handicap myself by not using it?

Legit treaty. Only across that one border.2008-05-25 13:58:54 - SGUstickman: Hey, Kane, are you interested in a treaty across the africa / europe + middle east border? Say, 2 turnms notification required to terminate?
Seems like he was a bit mad at first, which is why he said what he said, but relaxed and was ok with it after a while. You probably don't have anything to worry about.[name removed, as requested by the original poster] wrote:2008-05-29 20:10:06 - ***********: I knew you were in the lead, but had no point of attack other then our treaty location, I wouldn't have spread myself so thin had I thought you would do what you did.
2008-05-29 20:10:52 - *************: So while you technically didn't break our treaty, I wasn't expecting it, and yes I am a tad sour about it.

Who friggin cares how he chooses to play. Its a viable tactic, leave him alone.gloryordeath wrote:Looks like your more handy caped by it than I am with out it.SGUstickman wrote:Different strokes...gloryordeath wrote:Your first mistake was trying to make truces instead of winning on you own skill as a player.
I consider diplomacy to be an important part of the game. Knowing when and what deals to make is an integral part of a multiplayer strategy game like this. Why would i handicap myself by not using it?
We'll have to play some time and see who fares better!gloryordeath wrote:Looks like your more handy caped by it than I am with out it.SGUstickman wrote:Different strokes...gloryordeath wrote:Your first mistake was trying to make truces instead of winning on you own skill as a player.
I consider diplomacy to be an important part of the game. Knowing when and what deals to make is an integral part of a multiplayer strategy game like this. Why would i handicap myself by not using it?
*touching my nose*gloryordeath wrote:Your first mistake was trying to make truces instead of winning on you own skill as a player.





Comparable on Classic to having a truce on the SA/NA border and later hitting him from asia through alaska and onwards to central america.Robinette wrote:EDIT: just noticed this happened on world2.1 map... classic map i know... other maps not so good, mostly not at all... so perhaps this changes everything, i have no idea..
well if your example is equivalent.... then my reality check stands as previously noted...Thezzaruz wrote:Comparable on Classic to having a truce on the SA/NA border and later hitting him from asia through alaska and onwards to central america.Robinette wrote:EDIT: just noticed this happened on world2.1 map... classic map i know... other maps not so good, mostly not at all... so perhaps this changes everything, i have no idea..

Why? He did not attack across the specified border. It was a completely legit move in accordance with their truce. btw, truces are for geniuses with highly developed social skills who can make other players do their dirty work for them so they can sweep the board later on and win the game.Robinette wrote:well if your example is equivalent.... then my reality check stands as previously noted...Thezzaruz wrote:Comparable on Classic to having a truce on the SA/NA border and later hitting him from asia through alaska and onwards to central america.Robinette wrote:EDIT: just noticed this happened on world2.1 map... classic map i know... other maps not so good, mostly not at all... so perhaps this changes everything, i have no idea..
so shame on you, stickman...s h a m e
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Sounds like you lack the "skill" of diplomacy.gloryordeath wrote:Your first mistake was trying to make truces instead of winning on you own skill as a player.

That's the way I see it as well and have never had any problems. There's a difference between truces on borders (basically put in place to make it so two players needn't devote a ton of armies to a border) or cease fire truces (basically because one player is way ahead and the others need to lay off each other to bring the leader back). I have never been under the illusion that a specific border truce meant you couldn't bust the player up elsewhere.MeDeFe wrote:Why? He did not attack across the specified border. It was a completely legit move in accordance with their truce. btw, truces are for geniuses with highly developed social skills who can make other players do their dirty work for them so they can sweep the board later on and win the game.Robinette wrote:well if your example is equivalent.... then my reality check stands as previously noted...Thezzaruz wrote:Comparable on Classic to having a truce on the SA/NA border and later hitting him from asia through alaska and onwards to central america.Robinette wrote:EDIT: just noticed this happened on world2.1 map... classic map i know... other maps not so good, mostly not at all... so perhaps this changes everything, i have no idea..
so shame on you, stickman...s h a m e

It's too bad most of the people trying to use them don't realize that.MeDeFe wrote:truces are for geniuses with highly developed social skills who can make other players do their dirty work for them so they can sweep the board later on and win the game.