Zorg_rsk wrote:Ideally I'd have it that under escalating games (only), you get cards at the end of your turn regardless of whether you press "end turn" or time out. This would prevent this loophole being exploited and gives no real strategical advantage because the player had to attack to get the cards anyway.
I think this suggestion is especially ridiculous for escalating games. 99% of the time (estimated), a card is more important than taking a territory. I wish we could do the opposite. Being able to take a card without having to attack anyone would be awesome.
Regardless of the game type, more often than not, losing out on a card is a punishment, not an advantage. If someone doesn't want a card, they can easily not attack.