Which proves my point - there is no way you can say that in the legend either?TaCktiX wrote:No. That lack of a border is balanced out by La being bordered to Ce.
C.
Moderator: Cartographers
Which proves my point - there is no way you can say that in the legend either?TaCktiX wrote:No. That lack of a border is balanced out by La being bordered to Ce.


That's all fine and well by me. I don't see any points of major contention remaining with regards to bonues.TaCktiX wrote:I can't update the title post, I'm not the topic starter. I told shadowsteel via PM about the new version, so we shall see.
Halogens gets a 5 bonus instead of a 4 bonus because it has 5 borders with 4 different continents, whereas Alkalines have 4 borders and 2 continents, Alkalis 4 and 3.



Couple of words known as "each other" in the 8-way attack description. That somewhat precludes Zn being able to attack Al.ZeakCytho wrote:Could you add impassables to clarify the 8/4 way attacks out of the transition metals? You went over this before, but I didn't follow it![]()
For example, right now it seems to me that Zn could attack Al, since Zn can 8-way attack, but that Al cannot attack Zn, because it can only 4-way attack. To clarify this, you could put one of those quarter-sized impassable-things like what you have between Y and Zr or Cd and In. This same problem occurs between Sc and Mg.
I was told before that having the bonuses and all the general information together made it hard to tell which continents went with which text. Though the present way could be improved somewhat, I think it's more clear with bonuses near their bonus regions than in one monolith block. This map is pushing the wall-of-text paradigm already.I agree that the legend would be better all together, but I'm not sure how that can be done realistically. There just isn't that much room to move around. Maybe if you move the bonuses all to the area right below the Title, and move the Transition metals attack instructions above the title, that could work? I'd put the transition metals' attack instructions right next to the Normal Attack instructions, maybe even in the same "cell".
I'll see what I can do about making the signatures smaller if not simpler. The style of this map seems to preclude a form more elaborate than straight text.RjBeals wrote:At first look I see crossword, but a lot messier. My first thought would be to put all the legend / wording together. Right now it's scattered all over the place, and it's hard to connect it all. Your signature(s) down in the bottom right also look cluttered.
How would you own two Hydrogens? And if you meant number of armies, the XML can't adjust for that, and I'm making the map to be do-able with the present XML. Sorry, even if this suggestion were possible, it would be more confusing than I could write down in any simple legend form.RjBeals wrote:Another thought is to have actual atom bonuses somehow (sort of like the hydrogen bonds). Like if you occupy twice as many armies on Hydrogen as you do Oxygen (H2O) then you get the water bonus of +1. Or if you occupy 3 times as many Hydrogens as Nitrogens, you get the Ammonia (H3N) bonus of +2..
I'll keep the army circles off then, thank goodness I forgot about them in excitement of releasing a version finally. I need some color suggestions, as my current method of getting colors is bringing up the color picker and adjusting the slider until I find something that looks good. Lighter versions of the more bold colors should work fine, so any tricks you know to messing with RGB, CMYK, or Hue/Saturation would be appreciated.I'm not a fan of the colors. I know sometimes bolder is better, but to me it just makes the map that much more distracting. What about some pretty atoms in the background. I know your pressed for space, but you need something to make this map pop. They grey background and flat grid are just boring. Also... NO ARMY CIRCLES. It will just look like a bunch of circles rather than the periodic table. Just change your colors so the armies will clearly show up on them.
Explaining that would be more difficult than the simple arrows-arrows idea. As it stands, I use one bit of text to explain two different mechanisms.Instead of the arrows connecting the edges, why not just have the corners able to attack all other corners. Like the pellets in conquerman.
Back to the drawing board.Also your font doesn't quite fit. It looks more computeresqe or digital, rather than scientific.

Top Score:2403natty_dread wrote:I was wrong
Yep, as "semiconductivity" is a property of many of those elements, not a actual group name.Joodoo wrote:Why not call the semiconductors "metalloids" instead?
TaCktiX wrote:Metalloids is more standard, and thus I shall use it when I release version 17. Expect a major overhaul on the graphics (and resultant wait time equivalent).


Points 1 through 4 will most likely be addressed (even if not purposefully) in the graphical overhaul that Tack promised in this last post.cairnswk wrote:Here's my 2 cents worth....
1. i think you could make the map overall higher to give it some real estate space....you not so crowded with all the wirting etc at the top.
2. i had to take a second look at the map to recognise where the impassables were....i take it, it is the black line line....that need putting into the legend
3. you've got pink and green arrows, but black arrows in the legend...had to really look to find that one also
4. how about giving the continent names a black drop shadow to pur behind them
5. N and O are moarked with hydrogen bonds attack symbol, where are the others?
I think as it stands now TaCktix, it is very 'fusing to look at and would definitely do with some "eye space"
Hope this helps