congratzzRjBeals wrote:gimil wrote:![]()
Thanks Gimil !!
Moderator: Cartographers
congratzzRjBeals wrote:gimil wrote:![]()
Thanks Gimil !!
Top Score:2403natty_dread wrote:I was wrong
Does this help? Bolder color scheme. I'm going to work on the title as well. I still don't think I'm adding trees or ships. I like the brushed look of the ocean now.mibi wrote: This map looks great, nice and clean, but its a little lifeless.


I've quoted that passage because I think it's more true than you think. I'll hijack my own thread - from just reading through a lot of the foundry recently, I think we are nit-picking too much. Even though I'm getting burned out on CC, I still think I represent a good portion of the community. Looking through http://www.conquerclub.com/maps/ theres only about 10 or 12 maps that I really truly like. Even though the xml can do a lot of cool stuff, I think that most CC'ers like the classic game play. And most would prefer more maps in that vein. And I think that gameplay comes before graphics. Just because a map sits in the foundry for 6 months, while we scrutinize the graphics tooth and nail, doesn't mean the map will be enjoyed in general play. I've been sitting here for a long time trying to figure out a good color scheme for this map, and it all leads me back to the pastels. I've got ton's of drafts on my laptop since that last bold update I've posted. I've even asked my wife for help, who has no interest in CC whatsoever.mibi wrote:...some people get a little caught up in the future of map making that they lose a sense the foundation...

RjBeals wrote:I've quoted that passage because I think it's more true than you think. I'll hijack my own thread - from just reading through a lot of the foundry recently, I think we are nit-picking too much. Even though I'm getting burned out on CC, I still think I represent a good portion of the community. Looking through http://www.conquerclub.com/maps/ theres only about 10 or 12 maps that I really truly like. Even though the xml can do a lot of cool stuff, I think that most CC'ers like the classic game play. And most would prefer more maps in that vein. And I think that gameplay comes before graphics. Just because a map sits in the foundry for 6 months, while we scrutinize the graphics tooth and nail, doesn't mean the map will be enjoyed in general play. I've been sitting here for a long time trying to figure out a good color scheme for this map, and it all leads me back to the pastels. I've got ton's of drafts on my laptop since that last bold update I've posted. I've even asked my wife for help, who has no interest in CC whatsoever.mibi wrote:...some people get a little caught up in the future of map making that they lose a sense the foundation...
I don't know guys - I think I'm in need of a CC break overall. Not to go Coleman style, but just lay low maybe. I haven't won a game in months probably, and I'm not getting the satisfaction out of Charleston that I did from Italy / Dustbowl or Iceland. Maybe I'll put this on vacation again and attempt something completely different?

Top Score:2403natty_dread wrote:I was wrong

I say go with the brush strokes. The latest colors work just fine with me.RjBeals wrote:The wave lines or the light brush strokes on the water ?
Top Score:2403natty_dread wrote:I was wrong
That's just it.. I don't feel this map is flat at all? And is it the coastline, so in reality, it's extremely flat anyway. Why would I want roads cluttering up this map? I wanted a very simple, fun big (60 territs) map, with lots of bonuses. I don't want roads. They work on the LA map, but I don't want them here. I only put the grid roads in the yellow historic district because that's the main downtown area.gimil wrote:ON the idea of roads, maybe making all the roads prefent in real like appear on the map would add a little more flavour and reduce the "flat" comments.

I'll have to disagree with you here, gimil. Adding a bunch of roads to this map isn't going to be consistent with the feel that is being created at the moment. Simple and straightforward is what we need. The last batch of 8 maps to get quenched had not a single classic gameplay style map included. I understand a lot of players like the fancy gameplay but there are a lot of us that wish there were more standard gameplay maps out there. Simple territories and continents with no gimmicks.gimil wrote:ON the idea of roads, maybe making all the roads prefent in real like appear on the map would add a little more flavour and reduce the "flat" comments.
Top Score:2403natty_dread wrote:I was wrong