Moderator: Cartographers
if you don't have something constructive to say don't say it mate. I meant to mention that I will have a map draft up in a few days. It will be very rough. And obviously those other two maps are my focus right now. Just needed to get this one out of my head and down on "paper".TaCktiX wrote:Geez, could you get one map out of Ideas before you start 55 more? I'll comment on something other than that when there's a map draft.
Well, I'm pretty committed to those other two. But I hear ya and I'm glad you like this idea. This one will move slow at first because I am committed to the other two but i'll get to it more hardcore eventually.oaktown wrote:I like this idea SO much more than the other ideas you're working on... it has a story, potential for fun graphics, and an existing map that already looks play-worthy. I have to say, if you're going to pour your time into one idea, this might be the better one. Two thumbs up!
yeah I can work on a legend tomorrow. And hell yeah, too many perspectives. Just trying to figure out the gameplay mostly right now. This map is going to look a LOT different when I get to graphics seriously. Thanks for the input.AndyDufresne wrote:Get a workable legend on the image, even if it's just random guessing at this point. IT'll be easier to follow and understand the map.
Also, whenever you attend to the map graphics, you've got far too many conflicting perspectives!
--Andy
I was going to comment on that also.AndyDufresne wrote: Also, whenever you attend to the map graphics, you've got far too many conflicting perspectives!![]()


t-o-m, I'm not following the first part. Which bevel? Thanks for the comments!t-o-m wrote:this does really look great.
i wanna play this now! (well soon)
maybe change the colouring on the bevel/the ocpacity of the white/black on the bevel to make something that looks better, also perhaps an outer glow on the land would make the river/lake/water look better - or an inner glow on the lake (im not sure how yuo made it, so whatever's easier)
the text isn't there to kill dead space. More like the opposite (I had to expand the map to fit the text).ZeakCytho wrote:These graphics just aren't doing it for me. It's very bland and uninteresting, since about 75% of the map is just the ground color. And there's too much text. If you have that much dead space to kill, either make the image smaller or zoom in more on the things you have.