AndyDufresne wrote:Ideally, I think this map would be golden without one way attacks or anything other than standard play.
I agree. I think we're over-thinking this one with the capitals and ports and national forests and all.
The concern is that the north gives an advantage because you can grab an easy +1 and then move easily to hold the +2 just below it. Instead of adding a bunch of crap to make it the south more advantageous, what if you instead took away what gives the north an advantage? I suggest you extend the mountains so that Sava can't attack Analanjirofo in the first place, thus eliminating the problem.
Doing this gives you a 2 terit, 2 border, +1 region in the north, which becomes a 3 terit, 1 border +1 with your first take... that's fine. It's an easy bonus, but a lousy place to start because you have no options. It would be an even more lousy place to start if you made the central mountain range end when it hits Bongolava - it makes the northwest region a more appropriate 3 border +3 and eliminates the need for the one way arrow.
Extending the northern range also gives you a 3 terit, 2 border +2 region in the east, which I'm less thrilled about (you should definitely get rid of that new territory you stuck in there, since it shouldn't exist to begin with). As that region has more options, I think i might knock it down to a +1 as well... you could extend the southern mountains up just a bit to eliminate the Betafo-Atsinana border to make expansion from that +1 region just a bit easier.
This idea works geographically, because it's where the mountains are anyway.
