Moderator: Cartographers
much much nicer Mj!Mjinga wrote:I think that legend keeps the flow a bit better, dontcha?


The original mountains had better elevation, but didn't fit with the style of the map. For the next version, we'll have a few different mountain options.jiminski wrote:I think perhaps the elevation of the mountains may be wrong? (certainly with the Bisham)
you have taken a a birdseye view of the island and placed a mountain from the perspective of only slight elevation.... i am not sure it is an all purpose cure but i 'might' help?
I agree that the Bishan one is worse than the Vienlorre ones, but I think changing the Bishan one to something drastically different while leaving Vienlorre's alone would look odd. If one changes majorly, the other needs to. That being said, perhaps one of the newer mountains we'll post in the near future will solve the problem. I agree that the "wheel" look was better than the current one.Mr. Squirrel wrote:I don't mind the mountains in Vienlorre, in fact I like them, it's only the mountains in Bishan that I dislike. With the other mountains, the original ones, they took up the whole center of the island, making it look like a wheel of territories. Can you make it look like that again? The way is looks now just doesn't make the island look the same.
Hmm. No one else has had that problem yet, so I'm inclined to leave things the way they are now. Does anyone else find the colors problematic?cairnswk wrote:1. i find my eyes are constantly distracted by the strong red and purple colors on this map. i don't know if you'd want to change them at this stage, but that's what i see anyways.
Yup, we're working on that.cairnswk wrote:2. i agree the large Vishan mountain is out of place compared to the others Veinlorre.
We had a version with 88s a while ago: There were problems with the visibility of blue armies on the Isris territories. We moved the army circles completely onto the water to fix the problem, since the blue numbers on water-circles appear fine to us. The next version will have 88s with randomly spread colors, since we've proved that all continents except Isris are visible with their respective colors.cairnswk wrote:3. i'd like to see this map with with some arrangement of coloured army numbers on it to determine if they will sit well on the present dark army circles.
We'll get to work on that as soon as the mountain problem is solved.cairnswk wrote:4. Also would like to see the small version soon if possible.
Thankscairnswk wrote:Good work...keep going, almost there.
Please do not Change the Colour Scheme! it is bloody beautiful! ..sorry if i am being too technical!cairnswk wrote: 1. i find my eyes are constantly distracted by the strong red and purple colors on this map. i don't know if you'd want to change them at this stage, but that's what i see anyways.
ZeakCytho wrote:



truly truly beautiful work people!!ZeakCytho wrote:Here's version 11 with randomly distributed 88s. Pardon the lack of centering.
I'm partially colorblind and everything is visible to me. Anyone having problems seeing certain colors/locations?
I'll take the credit, since Mjinga isn't herejiminski wrote:truly truly beautiful work people!!
Thanks! I don't love the mountains, but then again, I've never really loved the mountains choices. They're so hard to do!jiminski wrote:I absolutely love:
-the lake in place of the Mountain (once more evocative of circular motion and is in perfect harmony with the map!)
-the new Legend box (as above; if you get anymore perfect i may cry just a little)
-the Mountain Range in Vienlorre (correct for elevation, size and graphic)
How bad is it? Like, you think we need to move the army circles off the islands like we did in Isris?jiminski wrote:(i do think that the blue numbers are tough to see against he dark green Island)
I think the gameplay is pretty solid now, and adding that impassable just serves to make Vienlorre more linear. Right now that's the only really open continent, and I'd like to keep it that way.jiminski wrote:... just an aimless thought but perhaps you could put a river from the mountain to the see in Vienlorre: along the border between Luron coast : Kelata Torim. This would create a little cul de sac in Luron Coast.
I agree that the mountains aren't great, but the originals didn't work well either. We'll just keep trying new stuff until we get it right.Mr. Squirrel wrote:I prefer option A for bishan, but I really don't like any on vienlorre. Why can't you go back to the original mountains you had? Sure, they didn't fit with the rest of the graphics, but they looked better than any you have come up with so far.
YayMr. Squirrel wrote:As for colors, I think they are fine. I can see everything perfectly.
YayMr. Squirrel wrote:As for colors, I think they are fine. I can see everything perfectly.
The green ones are there from this version, and the colors haven't changed:Mr. Squirrel wrote:Just to be sure, (I only noticed this now) can you place some green 88's on the Caen islands? You don't have any on there currently.