1. to move "The Trailers" text away from the army numbers
2. is there any way you could put a little transparent rectangle under that trailers area to define it more so that it actually borders those attack paths -> reasoning the army number and text doesn't site on/within the building.
Done and done.
3. Summer Chapel roofing edges look great, but the trailers doesn't follow this semi transparent style- perhaps give them same appearance like Summerhall Chapel
Should be a minor edit, didn't think about it.
3. Also BAND is in caps - any reason?
Two, I got a complaint back around version 9 or 10 that Bond and Band looked way too similar. Second, my home company at said college in Band Company, and whenever we do pushups, we yell that word fairly loudly. Company pride ftw. I may change the font around on the map to see if it fixes any of the decidedly minor anti-aliasing problems I get with text (I'll revert the Band change in such case), though I like the way Century Gothic looks.
4. don't like the tree as they are iconic side-on views, and most of them appear to be leaning left; i thought the other bush types you had were better, but since i also do this combination of both views on my maps, i won't say change it -> 'cept for the trees leaning.
I don't get what you mean by "leaning left". They seem to be just fine to me.
5. What does ROTC stand for?
It's what we call it on campus, just the acronym, but it's Reserve Officer Training Corps. Now you see why I'm using the assumed acronym (and that is how it will be on the XML; the curious can look it up online).
laci_mae wrote:The Parade Deck wording is still a bit clunky. Perhaps try "Parade Deck reverts to 5 neutral armies at beginning of holding player's next turn."
I had space concerns, but I'll see if I can add "next" into the wording so people don't get confused.
Important gameplay question: If the Parade Deck is the only territory that a player holds, will it kill them out of the game?
Just like an Arms Race game that ends with both on the Missile Launch, the person who starts their turn loses all their remaining armies to neutral, and loses the game.