Conquerclub Mafia! Mods vs. MultisJester wins, Mafia 2nd

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animorpherv1
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by animorpherv1 »

Yup, , thT'S IT.
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by Mr_Adams »

sorry, was out of town. + one person's night action depends on all the other player's night actions.
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by Mr_Adams »

If you like, I'll let day 2 start now. I'm going to send out all night acton info later though.
lackattack wrote:I just finished 2 improvements that are worthy of an announcement.

First, I got rid of the 180 minute "Turn Lag" and replaced it with a game option Allow Double Turns (Yes/No). If set to No, players will not be able to take back-to-back turns when they trigger a new round.

Thanks to Ran Taro, Itrade, molestar and destructo for their input on this.

The other change addresses the deadbeat problem. 35% of new players that join a game will never come back to take a turn. And more flake out in the middle of a game. It's really annoying to wait for these deadbeats who never play, so let's annoy them back! My solution is to send out emails like the one below after every missed round. I hope it makes a difference.

Code: Select all

Hello username,

It's your turn in Game 1!

You did not play your previous turn, but you will get your armies multiplied for missed rounds.

Visit http://www.conquerclub.com to make your move.

Note: New players receive these notices after missing a turn. If you do not want to play, then surrender from the game and you will stop receiving these notices.

Regards,
The Conquer Club

We've got a dead beat, it may seem. what a scum bag. Oh well. Round 2 begins, and we will have a prod. tomorow I should be back with the information on whay happened last night, that I want you to see :D
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mr. incrediball
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 1)

Post by mr. incrediball »

i'm a cop.

AD is scum.

this is not a drill.

vote AD.
darvlay wrote:Get over it, people. It's just a crazy lookin' bear ejaculating into the waiting maw of an eager fox. Nothing more.
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 1)

Post by Mr_Adams »

Well, the mafia finaly got me the night kill decision.

It was a peaceful night. there was no gun shot or sounds of struggle, but none-the-less, Suggs (let me go figure out who he is... ok...) :"Night Strike"(mason) never woke up this morning.
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by lord voldemort »

vote ad on mib info
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Anarkistsdream »

lord voldemort wrote:vote ad on mib info

Excellent vote, all.. I'm Lackattack, you morons... Mr. Incrediball is a fool.

Now, remove your votes.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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mr. incrediball
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by mr. incrediball »

Anarkistsdream wrote:
lord voldemort wrote:vote ad on mib info

Excellent vote, all.. I'm Lackattack, you morons... Mr. Incrediball is a fool.

Now, remove your votes.
gah! i hate being wrong!
darvlay wrote:Get over it, people. It's just a crazy lookin' bear ejaculating into the waiting maw of an eager fox. Nothing more.
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mr. incrediball
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by mr. incrediball »

by which i meant unvote.
darvlay wrote:Get over it, people. It's just a crazy lookin' bear ejaculating into the waiting maw of an eager fox. Nothing more.
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Mr_Adams »

y'all did catch the suggs is dead part right? "never wok up this morning"
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Balsiefen
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Balsiefen »

Kay....

Any counterclaims? Or is Mr Inc a mad cop?
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Balsiefen
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Balsiefen »

Jussec, i thaught Mr adams was lackattack :?
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Anarkistsdream »

Balsiefen wrote:Jussec, i thaught Mr adams was lackattack :?
And you'd be wrong.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by lord voldemort »

my vote stays...i want an explanation about what you can do ad...you should know what im looking for.
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Anarkistsdream »

lord voldemort wrote:my vote stays...i want an explanation about what you can do ad...you should know what im looking for.
I can cause a lynch when there are only half the needed votes.

I can also choose to stop a lynch.

Satisfied?
virus90 wrote: I think Anarkist is a valuable asset to any game.
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by lord voldemort »

unvote for now
still unsure
as night scenes are written up as lackattack....and nark wouldnt be writting the scenes would he??
hence im still a lil unsure
@mod is there any reason for the lackattack says in your scenes? :idea: :mrgreen:
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Anarkistsdream »

lord voldemort wrote:unvote for now
still unsure
as night scenes are written up as lackattack....and nark wouldnt be writting the scenes would he??
hence im still a lil unsure
@mod is there any reason for the lackattack says in your scenes? :idea: :mrgreen:
Oh, come on... People have done this before, LoVo...

It happened in Deadwood Mafia, every Star Wars mafia written, etc...

For you to be so defiant makes you seem scummy.

Vote: LoVo
virus90 wrote: I think Anarkist is a valuable asset to any game.
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by lord voldemort »

i unvoted didnt i...
your trying to shift the attn nark...
come on im just asking question...i mean having the power to make someone be lynched at half the count and then sing it day 1 is heaps town :roll:
then claiming lackattack....when the mod is writting scenes as lack seems a lil sus is all
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Anarkistsdream »

lord voldemort wrote:i unvoted didnt i...
your trying to shift the attn nark...
come on im just asking question...

No, actually, you are asking a question like it has never been done, when you have seen it done in a dozen mafia games at least



i mean having the power to make someone be lynched at half the count and then sing it day 1 is heaps town :roll:

You are the one who forced me to tell, numbnuts.


then claiming lackattack....when the mod is writting scenes as lack seems a lil sus is all

Again, it's already been done in previous games. Why should it be such a surprise this time?
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by lord voldemort »

dont metagame to defend yourself..esp with a noob mod in control..
im just saying its fishy is all and that i dont completely trust you
im willing to purse lynches elsewhere....
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Anarkistsdream »

lord voldemort wrote:dont metagame to defend yourself..esp with a noob mod in control..
im just saying its fishy is all and that i dont completely trust you
im willing to purse lynches elsewhere....
Well, instead of buying them a purse, how about you pursue them?
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by Mr_Adams »

the scenes always say lackattack because I am quoting directly from the update threads.

carry on.
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animorpherv1
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by animorpherv1 »

Ok, LoVo, your acting like me, therefore vote: LoVo
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by suggs »

Ballbags.
william18
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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Post by william18 »

Mr_Adams wrote:y'all did catch the suggs is dead part right? "never wok up this morning"
I strongly suggest that when someone dies you put their name of the role in the colour blue for town and red for mafia. And please post the dead people on the front page.
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