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virus90 wrote: I think Anarkist is a valuable asset to any game.
Well, you are correct in noticing that taking bonus areas doesn't make sense in escalating but I think, in your frustration, you've oversimplified the tactic. To a novice it does seem like doing nothing more than biding your time but in good games there's some serious positional strategy that goes into it. Also, you need to have a pretty good grasp of odds.Zigtar wrote:WOW thank you for the fast response. Yes flat rate would prevent this and No cards would as well. Most games seem to be esc cards. But I guess it is my choice what games I chose to play. If I want to play a strategty game choose flat or no cards would be the way to go.
Am I correct in seeing the stall and chain turn in as the primary method of winning in those esc card games?


On the right hand side just below the game log window you can click on the "load entire log" and that will show you all the info you want. (without it it just shows the last 50 lines)Zigtar wrote:because the game log rarely shows more data then the last 1 or 2 players being knocked out. I can’t see the path the player took to win because that information is not visible to me.
Not entirely true, esc has been the rule in all US editions but in many earlier European editions flat rate has been the standard setting (with esc as an option mentioned for those wanting shorter games).Anarkistsdream wrote: While Escalating is the way you play traditionally with Risk, I find that I really dislike it here at CC.
First, my apologies for not noticing the fact that you were mostly playing freestyle. I actually don't play that style and suggest that anyone who seems to be a purist (like yourself) avoid it as well. It's wrought with cheap tactics that it rewards highly.Zigtar wrote:I am not ashamed of the fact that I have been completely obliterated by a strategy that has been superior to my tactics on those games. It has happened about 3-4x and it took me that many games to understand what happened because the game log rarely shows more data then the last 1 or 2 players being knocked out. I can’t see the path the player took to win because that information is not visible to me.
I am trying to recognize what strategy is being used against me to understand it and make appropriate changes. My summary was not that that is an excellent strategy for those games. That style seems to benefit the player that can merely out wait the other players. While this is a perfectly fair strategy it does not take much talent to watch a clock to compete for who is the last to play. That was my simple observation.
I am close to upgrading my membership @ CC but I want to see that this is something that will challenge me as I meet admirable opponents. After all the best way to improve is to play people who are better then I. Those players using the stall tactic have simply been better then me for that game style. I just think its an entry level tactic that’s all I am saying.

Those are wonderful conclusions. I think you'll do well here.Zigtar wrote:Thank you all for your input. (Especially letting me know that I can load the entire game log)
All points made have been valid and I now think I understand a slightly deeper level of various strategies. In summary to play a game that does not highly reward “cheap tactics” I should best avoid freestyle games. If I enjoy continents being valued play flat rate or no cards.
I think I will play a few more freestyle games now that I understand it better just long enough to win a few before trying to see what I can learn from some of the other styles.

saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
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Flat Rate games in itself do highly depend on luck - I've played more than my fair share of them. I know the strategies as well of no cards and flat rate, I've played at least 33% of my overall games as flat rate/no card, probably more like 50%.MeDeFe wrote:FI, I think you're being unfairly negative towards flat rate and no cards games. Breaking the stalemates you mentioned is an art in its own right. Enforcing a switch of continents with an other player to your advantage while not hanging both of you takes at least as much skills as positioning oneself for a kill. Judging the map, the fortifications, the positioning of your armies and the positioning of your enemies armies to decide whether you can afford to wage a decisive war against the remaining two opponents is at least as hard as deciding the perfect moment for a cash in that will let you sweep the board. No, don't try telling me that there is little strategy involved in games with flat rate or no cards.
And 1vs1 games always depend on luck, you picked a very bad example for flat rate there.
Fortifications do have a great impact on the strategy you use, at least in flat rate and no cards. With unlimited you can regroup however you want, bring in reinforcements from anywhere, with adjacent you have to be very careful about how you position yourself. If you appear too aggressive you might become a target for everyone else, hang back and you will not be able to keep your armies as active as you need them. Saying that they're all fundamentally the same is a gross oversimplification.
Why would you try to influence a new player with your cheap, shallow and mindless tactics ?detlef wrote:First, my apologies for not noticing the fact that you were mostly playing freestyle. I actually don't play that style and suggest that anyone who seems to be a purist (like yourself) avoid it as well. It's wrought with cheap tactics that it rewards highly.Zigtar wrote:I am not ashamed of the fact that I have been completely obliterated by a strategy that has been superior to my tactics on those games. It has happened about 3-4x and it took me that many games to understand what happened because the game log rarely shows more data then the last 1 or 2 players being knocked out. I can’t see the path the player took to win because that information is not visible to me.
I am trying to recognize what strategy is being used against me to understand it and make appropriate changes. My summary was not that that is an excellent strategy for those games. That style seems to benefit the player that can merely out wait the other players. While this is a perfectly fair strategy it does not take much talent to watch a clock to compete for who is the last to play. That was my simple observation.
I am close to upgrading my membership @ CC but I want to see that this is something that will challenge me as I meet admirable opponents. After all the best way to improve is to play people who are better then I. Those players using the stall tactic have simply been better then me for that game style. I just think its an entry level tactic that’s all I am saying.
However, in terms of "waiting around" to cash in sequential games, there really is more to it than you're seeing. This whole preliminary dance is done to size up who's your best mark for elimination, spreading yourself out enough to not be one yourself but not so much that you don't have the juice to strike when the moment is right, and even protecting your opponents from others so that nobody but you can launch an elimination run. That's a whole lot more than waiting to get lucky. Of course, that's where the odds come in.
Hardly - way to prove your ignorance. Stalemates happen when it's not beneficial for anyone to advance any further. For example, if your only move on the board could be to not attack, or have a 5% chance at winning which thus gives the other player 95% chance at winning, what are you going to do? To even state that you should attempt the 5% chance means that you're playing into your opponent's hands. Which shows very mediocre gameplay by some people who advocate risk taking, most notably the poster I just quoted.IronE.GLE wrote:I would suggest staying away from Freestyle games and opt for Speed games now that you are a paid member. Freestyle is nothing more than a way to get cheap wins, but they will all tell you it requires better strategy yadda yadda ya. Stalemates only happen when people are too cowardly to take a chance, simply don't understand the game or both.
FabledIntegral wrote:Hardly - way to prove your ignorance. Stalemates happen when it's not beneficial for anyone to advance any further. For example, if your only move on the board could be to not attack, or have a 5% chance at winning which thus gives the other player 95% chance at winning, what are you going to do? To even state that you should attempt the 5% chance means that you're playing into your opponent's hands. Which shows very mediocre gameplay by some people who advocate risk taking, most notably the poster I just quoted.IronE.GLE wrote:I would suggest staying away from Freestyle games and opt for Speed games now that you are a paid member. Freestyle is nothing more than a way to get cheap wins, but they will all tell you it requires better strategy yadda yadda ya. Stalemates only happen when people are too cowardly to take a chance, simply don't understand the game or both.
Concerning freestyle, as said, it gives everyone an equal opportunity to make their moves. It's also insanely quicker than sequential games, (both casual or speed). Sequential is merely a game type that you need to have multiple games open at the same time to keep yourself entertained. Freestyle you can actually sit down and focus on one game. Sequential is significantly more luck based.
IronE.GLE wrote:FabledIntegral wrote:Hardly - way to prove your ignorance. Stalemates happen when it's not beneficial for anyone to advance any further. For example, if your only move on the board could be to not attack, or have a 5% chance at winning which thus gives the other player 95% chance at winning, what are you going to do? To even state that you should attempt the 5% chance means that you're playing into your opponent's hands. Which shows very mediocre gameplay by some people who advocate risk taking, most notably the poster I just quoted.IronE.GLE wrote:I would suggest staying away from Freestyle games and opt for Speed games now that you are a paid member. Freestyle is nothing more than a way to get cheap wins, but they will all tell you it requires better strategy yadda yadda ya. Stalemates only happen when people are too cowardly to take a chance, simply don't understand the game or both.
Concerning freestyle, as said, it gives everyone an equal opportunity to make their moves. It's also insanely quicker than sequential games, (both casual or speed). Sequential is merely a game type that you need to have multiple games open at the same time to keep yourself entertained. Freestyle you can actually sit down and focus on one game. Sequential is significantly more luck based.
Attacking someone when you have a 5% chance of winning is not taking a risk, it is complete stupidity. There is always always always a benefit to advancing further..... its called WINNING! And you call me ignorant?
Regarding your statement about sequential games being primarily based on luck, I have to call bullshit on that. Luck plays such an insignificant role in this game IMO. If you rely on luck to win games, you should be playing Chutes and Ladders, not Risk.
No, the first part of the paragraph is explaining the situation of a stalemate. The second part of the same paragraph is explaining how easily it is to get into a stalemate, aka the first part of the paragraph. I'm sorry you fail to pick up on the basics, I should have been more clear.IronE.GLE wrote:Well if Player X has ten trillion armies, and Player Y has only 9 trillion armies, the odds of a stalemate are 1/1.
See what I did there, or do you need me to spell out the error in your logic?