Moderator: Cartographers
pamoa...i have tried to get them in there in defferent manner, but gameplay wise funkraum sits inside the munitionsraum...that's why they're like that...so if you want the final one you have to conquer the other first.pamoa wrote:You should make Funk- and Munitionenraum 2 horizontal rectangle so you can write the name in one piece.
And maybe make it as a kind of small construction at the center of the castle.
I know you did it for gameplay balance purposes.
But to my point of view it was better inside castle's room as "raum" in german said.

Good. Thanks BaldAdonisBaldAdonis wrote:This is very good. Those territories are excellent choke points, I've been holding them in one game to slow people down and gain access to the important parts. If I had to stay off (and fight through 28 armies to use them) then the game would open up more.cairnswk wrote:8. Helipads are now killer neutrals also, reverting to 14 after each players turn....so don't leave piles of armies on the killer neutrals otherwise they might desert somewhere.

yes i wanted to put brick walls in between some soldier terts to make it quite clear they can't attack each other.oaktown wrote:quick thought - can you open up the attack routes from Ds5 and Ds3 into Militarlager? They're pretty important, and right now they look like afterthoughts. Or are they supposed to be brick walls, as in between the others soldiers?
I still don't see why anybody would hit that neutral 12 on Kontrollturm... so not worth the extra +1.
Castle layout is better - perhaps darken up the territory borders a bit because they're kinda washed out.

pamoa wrote:You should make Funk- and Munitionenraum 2 horizontal rectangle so you can write the name in one piece.
And maybe make it as a kind of small construction at the center of the castle.
I know you did it for gameplay balance purposes.
But to my point of view it was better inside castle's room as "raum" in german said.
I just thought something like this...cairnswk wrote:pamoa...i have tried to get them in there in defferent manner, but gameplay wise funkraum sits inside the munitionsraum...that's why they're like that...so if you want the final one you have to conquer the other first.

Kewl...why didn't i think, of that. Thanks pamoa.pamoa wrote:pamoa wrote:You should make Funk- and Munitionenraum 2 horizontal rectangle so you can write the name in one piece.
And maybe make it as a kind of small construction at the center of the castle.
I know you did it for gameplay balance purposes.
But to my point of view it was better inside castle's room as "raum" in german said.I just thought something like this...cairnswk wrote:pamoa...i have tried to get them in there in defferent manner, but gameplay wise funkraum sits inside the munitionsraum...that's why they're like that...so if you want the final one you have to conquer the other first.
feel free to interpret it, maybe only in grey...
I suggest to shorten ammunition room name from munitionsraum to munitionen, not 100% sure about the plural.

too many bottlenecks....not enough ways to the castle.....too many areas where players can gain advantage quickly and hold up the game to the detriment of others....unfair advantage for players not starting first.....list goes on.max is gr8 wrote:Why are you changing game play?

Not sure i like that idea. think that one is a no-goer.max is gr8 wrote:I preferred the old one despite it's flaws but oh well, let me have a little look![]()
Cool,,OKU2 should be able to attack D2, like how it used to. Possibly make the paths have more neutrals. look more ski slope like.
Given that start bonuses have been reduced,,how is this possible. in the castle you've got 24 neutrals to get through. you'd have to be very lucky indeed to conquer that in two turns.In 2 turns if you're lucky you can attack an opponent and get rid of them from a castle.
In 1 turn if your lucky enough to eliminate someone at the bottom.
1st turn - 4 to start and 1 bonus = 5
2nd turn - maybe 5 to start and two bonus = 7
still going to be difficult to conquer players in castle in two turns if you ask me.
that would be nice except space lilmits that idea.All in all you need the starting spaces to be further apart. Maybe 2 or 3 territories.
Give the helipads to bombard pathways.





For assassin games it is simple, you have to get the objectives to win. For Terminator, I believe whoever gets the objective gets all the points. Basically, they both play like normal games. I'm not 100% sure about Terminator but this has been discussed in the thread if you search for it.barterer2002 wrote:I'm curious as to what the mechanics would be for a terminator or assassin game would be.
Thanks oaktownoaktown wrote:this thread has been moved back to the Main Foundry at the mapmaker's request.
Poll results:
Should this map be objective only; or objective but allow for terminator and assassin games?
Objective Only - No terminator or assassin games allowed: 57 votes, 61%
Objective but also allows terminator or assassin games: 35 votes, 38%

Good, then you supply some feedback on the current map in gameplay, please!seamusk wrote:haha. looks like I'm subbing for someone in one of the epic games still going while they are away. This should be interesting. If it gives me any ideas I'll be sure to post...
I think you already know the answer to that barterer2002barterer2002 wrote:I'm curious as to what the mechanics would be for a terminator or assassin game would be.
Since you can't kill anyone off, both of these gameplay types don't apply on this map. Therefore if you start games in assassin or terminator mode, they would play simply as maps where you can't kill anyone but you still have to attain the objective to win the map/game.seamusk wrote: For assassin games it is simple, you have to get the objectives to win. For Terminator, I believe whoever gets the objective gets all the points. Basically, they both play like normal games. I'm not 100% sure about Terminator but this has been discussed in the thread if you search for it.
pamoa...i count 20.pamoa wrote:You have only 19 territs in das Schloss including helipad so to me it seems impossible to get the +2 for 20 bonus

8+4+2+2+2 = 18. Add in the helipad you forgot and you get 19cairnswk wrote:pamoa...i count 20.pamoa wrote:You have only 19 territs in das Schloss including helipad so to me it seems impossible to get the +2 for 20 bonus
8 starters, 4 quads, 2 objectives, 2 Haupstitz and 2 Kontrol...makes 20 when i went to school.
i don't where i was coming from....obviously my schooling is ancient and out of date.ZeakCytho wrote:8+4+2+2+2 = 18. Add in the helipad you forgot and you get 19cairnswk wrote:pamoa...i count 20.pamoa wrote:You have only 19 territs in das Schloss including helipad so to me it seems impossible to get the +2 for 20 bonus
8 starters, 4 quads, 2 objectives, 2 Haupstitz and 2 Kontrol...makes 20 when i went to school.

The helipad can't be hold it is a killer neutral territorry!ZeakCytho wrote:...8+4+2+2+2 = 18. Add in the helipad you forgot and you get 19
Yes, fixing that in next version shortlypamoa wrote:The helipad can't be hold it is a killer neutral territorry!ZeakCytho wrote:...8+4+2+2+2 = 18. Add in the helipad you forgot and you get 19

Well that's what I thought but then the poll was indicating that terminator and assassin were possible so I thought perhaps I'd missed something in there and there was a version playable with those methods. I guess the poll just confused me but I'm back on track now.cairnswk wrote:I think you already know the answer to that barterer2002barterer2002 wrote:I'm curious as to what the mechanics would be for a terminator or assassin game would be.![]()
If you don't....read on.Since you can't kill anyone off, both of these gameplay types don't apply on this map. Therefore if you start games in assassin or terminator mode, they would play simply as maps where you can't kill anyone but you still have to attain the objective to win the map/game.seamusk wrote: For assassin games it is simple, you have to get the objectives to win. For Terminator, I believe whoever gets the objective gets all the points. Basically, they both play like normal games. I'm not 100% sure about Terminator but this has been discussed in the thread if you search for it.



