Moderator: Community Team
It's the host's players game, no? I mean, considering this doesn't happen in Starcraft, or other RTS games (sorry, I'm an avid RTS fan... love them), or games of chess, etc, then why would it be any different here? The person can join teh game and get booted sure, but then that's it. Put the guy on foe list or whatever you want. I mean, if a host player doesn't want them in their game that they created - why should he have to play with the person. You don't necessarily need a private game, which is a completely separate story. You're willing to let the entire community join, except for a specific person. That's what matters. The kicking would only prevent a certain player from joining that particular game.cicero wrote:I totally see where you're coming from Fabled, but I'm concerned the idea in its current form would be open to abuse.
Sure it might be a laugh to boot your friends out of a game for a giggle.
And in the exact circumstance you describe it would be appropriate to use the kick button.
But I can see some people using it as another method to abuse people either by randomly kicking people just to wind them up or by more deliberately inviting people to games just to take perverse pleasure from kicking them out again.
How can we tweak the idea mechanics to protect against this whilst still creating the functionality you require?
If that's teh game you want to play, that's hte game you want to play... I mean if you want to have a game with low ranks, shouldn't you be entitled to it? You are the game creator, no? Just as in chess, if someone joins your game and they're a high rank and you want an easy relaxing match, you shouldn't be forced to play teh higher rank should you?jiminski wrote:hmm i am a little mixed about his one, i see where you are coming from ... but i ultimately side with 'no'.
if you are setting up games and for example see a good player join, you could throw them out in order to give more chance at the points.
I just think it enables players filter opposition and further tailor the home advantage. It would certainly be used as a cynical tool.
It's nice when people provide reasoning.KoE_Sirius wrote:Yeah I see where you are coming from to...but ummmm NO !
It is FabledFabledIntegral wrote:It's nice when people provide reasoning.KoE_Sirius wrote:Yeah I see where you are coming from to...but ummmm NO !
I understand these points, but I still say "no".FabledIntegral wrote:If that's teh game you want to play, that's hte game you want to play... I mean if you want to have a game with low ranks, shouldn't you be entitled to it? You are the game creator, no? Just as in chess, if someone joins your game and they're a high rank and you want an easy relaxing match, you shouldn't be forced to play teh higher rank should you?jiminski wrote:hmm i am a little mixed about his one, i see where you are coming from ... but i ultimately side with 'no'.
if you are setting up games and for example see a good player join, you could throw them out in order to give more chance at the points.
I just think it enables players filter opposition and further tailor the home advantage. It would certainly be used as a cynical tool.
Because some people you might not necessarily want to play with even if you haven't added them to your foe yet. Simply you see them join, you don't want them to play. Whether or not because you DON'T want a high rank in your game, or you DON'T want a new recruit in your game, it shouldn't matter. The host should be able to pick and choose who they want to play. As of now, to avoid this, everyone in the game except for the person they don't want is typically PM'd, and a new game is remade with that person on foe. It's annoying to have to do this when a simple boot player option could be added.cicero wrote:It is FabledFabledIntegral wrote:It's nice when people provide reasoning.KoE_Sirius wrote:Yeah I see where you are coming from to...but ummmm NO !
So, given all the questions/objections people are raising how we can apply reasoning to develop the idea so that it appeals to more people? So that more people will support it?
At the moment your first post after mine seems to suggest that the foe list does everything you wanted anyway ... Or am I misunderstanding ?
Your idea is unreasonable for a site that is beginning to be starved of Speed players with IGNORE lists longer then my pay slip and you want these power hungry know it alls to have more power...oh please !FabledIntegral wrote:It's nice when people provide reasoning.KoE_Sirius wrote:Yeah I see where you are coming from to...but ummmm NO !
Sadly I think you just made an excellent argument against the suggestion FabledFabledIntegral wrote:For example I might not want to ... play with any new recruits or cooks, but you expect me to filter through the gamelist and foe each one?
Whatever - very poor logic to me, considering when a new recruit or someone joins, the game is merely dropped and restarted. People already act as if there was a boot option, it simply becomes a very tedious process. The mere fact that if people don't want to play games with certain people yet are forced to... well my foe list has become filled with 65+ people for the simple reason they don't know the gametype yet aren't willing to learn. I've seen the bullshit "well I have my own strategy" far too often, which in my opinion (and that's all that really matters to me personally, right? It is MY foe list), is one of the WORST excuses on this site. Recently I played a game where someone with Aussie had 60 armies and attacked everyone on teh board, suiciding, and ruined the game. He said, it was just his strategy to attack everyone, so he could prevent everyone on the board from gettng a bonus. The game ended the same turn as he killed me + green and left red with 40+ armies than everyone else.cicero wrote:Sadly I think you just made an excellent argument against the suggestion FabledFabledIntegral wrote:For example I might not want to ... play with any new recruits or cooks, but you expect me to filter through the gamelist and foe each one?![]()
Since this principle was behind Rank/Score Limits for Joining Games ... and this was rejected.
I concur.FabledIntegral wrote:...the game is merely dropped and restarted. People already act as if there was a boot option, it simply becomes a very tedious process. The mere fact that if people don't want to play games with certain people yet are forced to... well my foe list has become filled with 65+ people for the simple reason they don't know the gametype yet aren't willing to learn. I've seen the bullshit "well I have my own strategy" far too often, which in my opinion (and that's all that really matters to me personally, right? It is MY foe list), is one of the WORST excuses on this site. Recently I played a game where someone with Aussie had 60 armies and attacked everyone on teh board, suiciding, and ruined the game. He said, it was just his strategy to attack everyone, so he could prevent everyone on the board from gettng a bonus. The game ended the same turn as he killed me + green and left red with 40+ armies than everyone else.
Hilarious that you're forced to play with new people. Concerning "starved" for games - then it's the hosts own fault if he's kicking, isn't it? It's his game, if he wants to wait, what's it to you.