lackattack wrote:
measures how the player's ability to play makes the game enjoyable (not the player's ability to win). covers strategy, diplomacy, teamwork, etc...
After reading the discription of what the attribute would mean, i got the feeling that 'Game Play' could involve almost all the existing ratings aswell..
Fair Play: covers suiciding, secret alliance suspicion, breaking or respecting alliances, chivalry, etc...
# Attendance: covers deadbeating, missing turns, deliberately prolonging rounds, finding a babysitter to keep things moving, etc...
# Attitude: covers behaviour in chat, foul language, sore losers, gracious winners, "great chatters!", whining about dice, etc...
# Teamwork: covers playing with teammates - coordination, communication, etc...
The 'Gameplay' attribute would kind of involve all of these 4 in a way.
How Fairplay is involved:
A game isnt
enjoyable when people use secret alliance, break alliances. etc.
How Attendance is involved:
A game isnt
enjoyable when people deadbeat, miss turns or deliberately prolonging rounds.
How Attitude is involved:
A game isnt
enjoyable if your opponent use foul language, is a sore loser or whine about dices.
How Teamwork is involved:
A game isnt
enjoyable if your teammate doesnt coordinate with you and dont work as a team even though you want to.
So...
If the 'gameplay' attribute measures how the player's ability to play makes the game enjoyable, then it would be to much involvement with all the other attibutes.
What i suggest:
Don't add another attribute, its great as it is now.
A attribute which involves skill isnt nessecary, since you can already see a players skill by looking at other statistics, as win % etc etc.
Just my thoughts regarding this.