Moderator: Community Team
While this might be useful knowledge for some as you pointed out Pedro, how can we keep that from punishing people who only play once a day?Pedronicus wrote:2. the frequency with which a person is present
richardgarr wrote:yeti_c wrote:It would also be useful to see how many people "ran out of time" on their turn...
i.e. how many people use the cheap freestyle double turn tactic.
Could that be included in the stat too?
C.
I have ran out of time in a few speed games trying to finish a board or make an elimination. This is something that happens to
many speed players. Please do NOT lump us in, with those chronic freestyle abusers.
no, disagree. attendance should be a calculation of MISSED TURNS ONLY, not how fast you play. else, it punishes people who play the site as casually as it was originally intended.Pedronicus wrote:This is all down to when you click 'start turn' from when it last became your turn.
TheProwler wrote:I love talking about myself.
Haywood Jablomie wrote:your dice are slaying me!!!
my idea of timings would rate that as a missed turn.skaterchild3 wrote:What about Real time games where someone just quits in the middle of it?
And just how do you define "Real Time". I am pretty tired of having someone insist that 1v1 .. or any other type MUST be "real time" and even giving me a low attendance rating because of it.skaterchild3 wrote:What about Real time games where someone just quits in the middle of it?
PLAYER57832 wrote:And just how do you define "Real Time". I am pretty tired of having someone insist that 1v1 .. or any other type MUST be "real time" and even giving me a low attendance rating because of it.skaterchild3 wrote:What about Real time games where someone just quits in the middle of it?
I PAID for premium. If I want a speed game, I will play a speed game ... but I generally cannot.


If I understand you correctly, you mean show something like (# of games kicked out of for missing turns/games played). While I like the method, simple and no room for arguing about what should count as a missed turn, the information returned from it would be minimal in most cases. Or at least it wouldn't show the worst offenders. People who sign up, join 4 games and never come back are annoying, but not the worst problem. It does us no good to see an inactive player has been kicked out of 4/4 games. It would show people that have a tendency to keep deadbeat but keep joining games, which would be very good to know. But the people who continually miss turns, even 2 in a row, but then show up for the 3rd most of the time would look like any other player with this system.Beastly wrote:Is there a way, to show games played and games finished.... IF numbers don't match up close it would be obvious that someone is a common deadbeater.
Ya I agree with that. Once school starts, I'm gonna be swamped with (pointless) work to do, and will probably only be able to play once a day, except on weekends. It just doesn't make sense to rate people on how frequently they play their turns.wicked wrote:no, disagree. attendance should be a calculation of MISSED TURNS ONLY, not how fast you play. else, it punishes people who play the site as casually as it was originally intended.Pedronicus wrote:This is all down to when you click 'start turn' from when it last became your turn.
How about just paying the $25 and getting premium ....richardgarr wrote:There are many who make RT games that are not premium, and as a result have to have it in the public forums till they fill up. Many a time people do not get into the game in time, and as a result a non-rt player joins. What I am saying is, for players to declare and agree in the first round that the games are RT. This would give the non-rt player a chance to state they did not join expecting RT. If all the players do not agree to this, it is no longer considered RT. This may help to curb unwarranted bad ratings.
To generate your % the program will go through your past game logs and look for "missed a turn" entries, so yes, lost game logs and old freestyle blocking tactics will skew the data. But the effect should be minimal.chipv wrote:2 is relevant, then. If lack is going through the game logs/querying database for data linked to game logs then the missing logs in Feb also will skew the data.wicked wrote:1. no
2. yes
Yes, counting missed turns in the log is one way I guessed you might do it, but also considered for the purposes of kicking people from games, that there might have been a separate counter to save going through the log. In that case the missing logs won't have mattered, but I can see why there wouldn't be.lackattack wrote:To generate your % the program will go through your past game logs and look for "missed a turn" entries, so yes, lost game logs and old freestyle blocking tactics will skew the data. But the effect should be minimal.chipv wrote:2 is relevant, then. If lack is going through the game logs/querying database for data linked to game logs then the missing logs in Feb also will skew the data.wicked wrote:1. no
2. yes
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?