Conquer 4 [Quenched]

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yeti_c
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by yeti_c »

rocky mountain wrote:can you explain something?
under where it says "two rows may not share more than one space" what does it mean by the = and not = signs? why is 4 good and 2 bad? i thought 1 was good and 2 or 3 was bad... i don't understand what it's trying to say... its kind of confusing...
It's saying - that if you hold the picture on the left you get = 2 you don't get != 4.
rocky mountain wrote:for the bonuses, does it have to be those exact shapes, or is it like 1 row for 2, 2 rows for 4, 3 rows for 6, 4 rows for 8, and 5 rows for 10? i'm asuming its the last one, but not sure...
Any shape as long as it's 4 in a row - it's like connect 4!?
rocky mountain wrote:by the way, this might be an even quicker forge than luxembourg... good job.
Technically not - this map has been in production about 18 months...

It started on the 18th February 2007. -> http://www.conquerclub.com/forum/viewto ... 10&t=13215

C.
Last edited by yeti_c on Tue Jul 08, 2008 3:35 am, edited 1 time in total.
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cairnswk
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by cairnswk »

Congrats on FF guys. =D>
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gimil
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

SMALL
Click image to enlarge.
image
Click image to enlarge.
image
LARGE
Click image to enlarge.
image
Click image to enlarge.
image
XML
Having trouble with ripway. Will get hte XML up asap.
What do you know about map making, bitch?
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Androidz
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by Androidz »

I think the numbers is to small kinda blends into the background a bit.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
What do you know about map making, bitch?
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Androidz
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by Androidz »

gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
Yup..is it just me?
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

Androidz wrote:
gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
Yup..is it just me?
I have no influnce on how army numbers look...
What do you know about map making, bitch?
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Androidz
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by Androidz »

gimil wrote:
Androidz wrote:
gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
Yup..is it just me?
I have no influnce on how army numbers look...
Okey..to bad. The map looks great btw cant wait to its out=)
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by yeti_c »

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WidowMakers
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by WidowMakers »

I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.

WM
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

WidowMakers wrote:I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.

WM
I thought I had fixed that...

Yeti you slacking fucker update the title!
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yeti_c
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by yeti_c »

XML Tweaked as necessary on the order of Forza...

http://www.fileden.com/files/2008/1/19/ ... _bonus.xml

C.

PS - uploaded to the same place so be sure to refresh in case of cached!
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gameplayer
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Post by gameplayer »

I don't know if this is just me, but the Conquer 4 title doesn't seem to fit with the rest of the background...Everything else looks polished and 3-D, while the title looks more 2-D and the edges are kind of ragged. I think they need to be smoothed-up a little to match the rest of the map. And the star is squashed too. Other than that, I like the map a lot, everything else looks neat and tidy, I'm looking forward to playing it!
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Post by whitestazn88 »

i'm really excited to play this... the graphics are really good
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gimil
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Post by gimil »

SMALL
Click image to enlarge.
image
LARGE
Click image to enlarge.
image
XML
http://www.fileden.com/files/2008/1/19/ ... _bonus.xml
What do you know about map making, bitch?
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yeti_c
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Re: Conquer 4. Page 1 + 14 [Final Forge]

Post by yeti_c »

Ou-est la Quench!?

C.
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Re: Conquer 4. Page 1 + 14 [Final Forge]

Post by AndyDufresne »

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Thanks Forza!


--Andy
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yeti_c
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Re: Conquer 4. Page 1 + 14 [Final Forge]

Post by yeti_c »

YAY - Nice work Andy!

C.
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Re: Conquer 4. Page 1 + 14 [Final Forge + XML]

Post by Incandenza »

Stench!
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: Conquer 4. Page 1 + 14 [Final Forge + XML]

Post by AndyDufresne »

            • Quenching
---The Final Forge period has concluded for the Conquer 4 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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yeti_c
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Re: Conquer 4 [Quenched]

Post by yeti_c »

Uber Skillz Andy!!!

Now have I counted correctly - or does that make Conquer 4 - Map #100?!

C.
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Stroop
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Re: Conquer 4 [Quenched]

Post by Stroop »

Awesome, can't wait to play this one.
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Gilligan
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Re: Conquer 4 [Quenched]

Post by Gilligan »

100th Quenched map! =D>
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InkL0sed
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Re: Conquer 4 [Quenched]

Post by InkL0sed »

I knew it!
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t-o-m
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Re: Conquer 4 [Quenched]

Post by t-o-m »

Congrats on 100!
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