Moderator: Cartographers
I could take Cotes de Fer and put that with Sud-est. It's totally not part of that area in real life but I've made a lot of other alterations too. This is about making a map not a real representation of these zones.AndyDufresne wrote:I think you are on the right track regarding the bonuses now. Sud feels a little odd, but I understand the reasoning as it only has two borders.
I'll try that. thanksAndyDufresne wrote: On a graphics note, what if you used the same gray stroke (or perhaps slightly darker) as the color for the title and your sig, rather than the black?
--Andy
The idea you have proposed is interesting. I could see you making Sud-est that. Take a look at it this way...It'd give you a +4 in the North, and another +4 in the South. And in such a small map, I think this would help balance out a Strong North and a slightly Weaker South...edbeard wrote: That'd make sud-est a 5 territory 4 border continent...+4 now? Even though it can be made into a 3 border continent by taking Kenscoff?
Hmm.. crap... if you could knock it down to three borders it would be a perfect +3. What if the attack route from the Ile was moved from Leogane to Port-au-Prince: this would protect leogane and give the Ouest region another internal attack route, which it could use.edbeard wrote:I could take Cotes de Fer and put that with Sud-est. It's totally not part of that area in real life but I've made a lot of other alterations too. This is about making a map not a real representation of these zones.
That'd make sud a 4 territory 2 border +2
That'd make sud-est a 5 territory 4 border continent...+4 now?
I don't think there'll be confusion about the rivers. There's a glow around the borders which distinguishes them from the river, and the border lines get smaller with the smaller map too! The proportion remains the same. Wait until the small version comes around again.oaktown wrote:Hmm.. crap... if you could knock it down to three borders it would be a perfect +3. What if the attack route from the Ile was moved from Leogane to Port-au-Prince: this would protect leogane and give the Ouest region another internal attack route, which it could use.edbeard wrote:I could take Cotes de Fer and put that with Sud-est. It's totally not part of that area in real life but I've made a lot of other alterations too. This is about making a map not a real representation of these zones.
That'd make sud a 4 territory 2 border +2
That'd make sud-est a 5 territory 4 border continent...+4 now?
My only other thought on this map is that the rivers are a bit tight in some places, and will just get thinner in the small version. Maybe widen some a pixel to make the impassables clear?
Fair enough... I trust you.edbeard wrote:I don't think there'll be confusion about the rivers. There's a glow around the borders which distinguishes them from the river, and the border lines get smaller with the smaller map too! The proportion remains the same. Wait until the small version comes around again.
So it's a five territory, +3 region with three borders, which expands to a six territory, +3 region with two borders... I think both configurations are solid.edbeard wrote:As for the Leogane route...my only problem with that is that it makes it possible to hold sud-est with just two borders. Though you need to hold six territories. I'll think about this a bit more.
As long as the dot layer is under the title I think you're cool.edbeard wrote:The Port-au-Prince route is a good idea. It is a port after all and it does open up that area a bit. The only problem is the name will cover the route a bit.
I don't think so - it still has as many territories to defend, and by adding an internal route you are actually making the region harder to conquer in the first place because you can't evacuate your armies out of any territory until you have the entire thing.edbeard wrote:does taking away that route to Leogane make Ouest into a +4 region?
well that depends on what strategy you use to conquer a region but definitely a good point. I'd like to hear more people chime in because it's definitely a key point. Another reason for +5 is the fact that it contains 3/4 routes to go from North to South.oaktown wrote:I don't think so - it still has as many territories to defend, and by adding an internal route you are actually making the region harder to conquer in the first place because you can't evacuate your armies out of any territory until you have the entire thing.edbeard wrote:does taking away that route to Leogane make Ouest into a +4 region?
definitely in the large. the small I don't know because the text is larger on the small and the army circle remains the same size (proportionally larger). I'd rather keep them in the same spot in this instance. I agree it does look a bit weirdoaktown wrote: Another thing - do you think you can fit the Fort Liberte title in the territory? It looks like there's space, and the less you have floating in the dead area the better.
Top Score:2403natty_dread wrote:I was wrong
do you mean the grey / silver that I use on the water? if so, I've already tried that on the whole map and it looks weird.gimil wrote:Edbeard for the sake of consistancy would you consider testing all terr names in white with the black stroke? I suspect this will feel a little better than the current terr colours on the map.
Top Score:2403natty_dread wrote:I was wrong
relatively soon. yes.gimil wrote:We going to see an update anytime soon?
yea. it has a slight curve which I neglected to put in there apparently.oaktown wrote: •Is that little island in the south really flat on the bottom like that?
will dooaktown wrote: • Especially on the small map, it might not hurt to play around with the area that Desdunes, Paul, and Gonaives come together, as Desdunes and Gonaivesa are pretty close.
I was hoping that but as you said, you can hold the entire north with three territories and the south needs you to hold four (unless you take over Desdunes). Ouest is the way to get from north to south. it has three of the four routes. This makes it a somewhat 'central' regions that could get a bit of traffic. Ouest also borders all the same continents as Nord plus another one. I'm not averse to changing it but I guess i need a strong argument. I just don't see one at the moment.oaktown wrote: • weren't you hoping to make the north and south even in terms of bonus and borders, assuming games could end up as a two-sided north/south stand off? Because I'm still raising my eyebrows at the fact that Ouest is six terits with 4 borders for +5, while Nord is seven terits with 4 borders for +4. Seems like you could make them the same (either 4 or 5) and the total top/bottom bonuses would be the same. I get that the north has one less border, but it does have to defend positions in all three regions while the south has Sud-Est safely tucked away. I also get that Nord will be pretty easy to conquer, since it's very linear.
it does do that but to me it looks fine. It's readable everywhere which is the most important part.oaktown wrote: And i don't mind the text not having a uniform color, but what bugs me is that the color over the seas looks crisper than that on the land - the stroke perhaps does that?
Looks to me as if you've stroked the text over the water, but put a glow on the text over the land... what if you made them all stroked,but kept the current colors (dark stroke over water text, light stroke over land text)? I think that would better tie them together visually without making the colors the same, which I would not push for.edbeard wrote:it does do that but to me it looks fine. It's readable everywhere which is the most important part.oaktown wrote: And i don't mind the text not having a uniform color, but what bugs me is that the color over the seas looks crisper than that on the land - the stroke perhaps does that?
Top Score:2403natty_dread wrote:I was wrong

sounds good. I tried out various forms of texts for the land but nothing satisfied me. Since I like the text as it is, I'm going to leave it be. Next update will be large and small versions to (hopefully) get a graphics stamp.oaktown wrote:since nobody other than I has expressed any concern with the current bonuses...
Yes i agree, but can you look at these small nit-picks please...yes i've put the map under the microscope, and i hope you won't mind.edbeard wrote:....
1. graphics. good for stamp? damn right it is.


Agree - they're different colours to make them nicer on the eye - dependant on the continent colour.edbeard wrote: the rest of the borders are fine. people will be able to tell the difference between thicker river borders and thinner territory and continent borders which have a light stroke around them. thanks though!


Top Score:2403natty_dread wrote:I was wrong