Moderator: Community Team
Finny wrote:PRISONER'S OF WAR
Concise description:
A yes or no game option that if yes will allow players to capture enemies as prisoners and trade them back for extra armies
what good does that do ?
Specifics:
*When a player attacks he may take POWs he "MAY" ?
*A POW is taken when a six is rolled to win the attack so next to KILLING a defender you take an ADDITIONAL pow troop??
*At the end of the round players will automatically trade back the POWs this confuses; so there will be NO IMMEDIATE KILLS ? just pows?
*POWs will add up throughout the players turn now you lost me :s
*The defender cannot take POWs the ..w.t.f ? in real battles where the defender WINS they TOO take pows !!! hello ?!
*Neutral POWs will turn into extra armies what real life analogy has this ?
*POWs would be represented on the right side by the players names please elaborate in an example
This will improve the following aspects of the site:
*It will make players be more aggressive (especially in No Cards games) no need for that , too complicated tool
*It is a new game type that will enhance the gameplay that I don't see.. at all


mpjh wrote:What happens if the POW s demand trials

hecter wrote:I think this idea has potential... Perhaps you keep your POW's like cards (except you're never forced to trade them in). And for every X POW's you trade in you get an army, where X is 3 or 5 or 6 or some other arbitrary number. Just like cards, you're asked if you want to trade in POW's for armies (with the number of armies listed as a little opener box thingy, like on fortification or advancing armies or deployment). And you can only get 1 POW per roll.