Concise description:
- After a successful attack, the conquering player can advance AT MOST three armies to the conquered territory!
- At the end of the turn, any given army can move exactly one adjacent territory
- Regular Risk makes you advance at least three armies given a successful attack (assuming you rolled 3 red dice). CC doesn't have that restriction of course. But this lets you advance at most three.
- Now, it is impossible to take a hoard of armies and sweep the board with them.
- At fortification, you have an unlimited number of fortification moves, but any given army can only move to an adjacent territory. Say you have 5 armies and Afghanistan and 5 in China, and you want to move them all to Siam. You can move the 4 free armies in Afghanistan to China, now having 9 in China. How many can now be sent to Siam? Only 4, because there were 4 free armies in China at the beginning of the fortification.
- I don't know if these need to be tied together or not. TEG uses both of these changes. But it would be possible to use one without the other.
- Just another interesting option
