By the way, there are 2 ports in Egypt, and Konya is still mistaken
Moderator: Cartographers
Doneyeti_c wrote:OK first time viewing this one. (apologies if I've repeated anything)...
Points I can see upon first look.
a) "Italy& France start neutral" Consider renaming to "French & Italian territories start neutral" (feel free to swap "Territorry" with zone or whatever)
Changed to Anadolu - Turkish as suggested by Cdkutusub) "Andrianople" -> "Adrianople" (Haven't looked at any other spellings) http://en.wikipedia.org/wiki/Adrianople
Yes - right is Port Said on Suez, although i think i have wrong side, and the other is Alexandriac) Eqypt appears to have 2 ports?
I'll leave that for nowd) Consider adding width so that the sea can connect Kuwait visually.
yes...might have to do something like an inset window to handle that area for Gallipolie) Bursa <-> Gelipolu border is tricky to see (Is it actually a border or some sea?)
Donef) (N) - I would remove - or replace with (Neutral) as you have the space for it.
Doneg) Perhaps make Suez Canal wider by 1px? (as to show transport down it)
Goodh) Love the sea texture.
Donei) Consider I (captial i) instead of 1 in the WW1 title. (Or "The Great War")
Thanks C.Once again a great looking map Cairns...
C.


Konya is fixed above.Cdkutusu wrote:Now it looks better, I agree. But one more point, maybe you can add a special bonus for Ottoman zones, if player has both Europe Ottomans and Anatolian, +1 more? Or maybe Ottoman Europe can be +2, now it doesn't make so much sense to try holding it while there are easier targets in south.
By the way, there are 2 ports in Egypt, and Konya is still mistaken

You need to change "Italy" -> "Italian" & "France" -> "French" for it to make sense now though.cairnswk wrote:Doneyeti_c wrote: a) "Italy& France start neutral" Consider renaming to "French & Italian territories start neutral" (feel free to swap "Territorry" with zone or whatever)
Probably be less confusing if you remove the * from the 1 way to Bursa then?cairnswk wrote:Yes - right is Port Said on Suez, although i think i have wrong side, and the other is Alexandriayeti_c wrote:c) Eqypt appears to have 2 ports?

Do you even need to put that on the legend? By the time the game starts, people are going to nitoce the neutralsyeti_c wrote:You need to change "Italy" -> "Italian" & "France" -> "French" for it to make sense now though.cairnswk wrote:Doneyeti_c wrote: a) "Italy& France start neutral" Consider renaming to "French & Italian territories start neutral" (feel free to swap "Territorry" with zone or whatever)
C.

Also a valid point - but Cairns likes that info to be available on the map - and not in the thread. (And if he can fit it in - then that's all fine by me!)MrBenn wrote:Do you even need to put that on the legend? By the time the game starts, people are going to nitoce the neutralsyeti_c wrote:You need to change "Italy" -> "Italian" & "France" -> "French" for it to make sense now though.cairnswk wrote:Doneyeti_c wrote: a) "Italy& France start neutral" Consider renaming to "French & Italian territories start neutral" (feel free to swap "Territorry" with zone or whatever)
C.

C, I checked the map size and adding the right side of the Arabian Peninsula would place the map outside the current restrictions. So to answer, I think this will have to remain as is. I don't want to scale down the tert sizes any less which is what would happen if i squeezed the map inwards.yeti_c wrote:...
d) Consider adding width so that the sea can connect Kuwait visually...
C.
Doneyeti_c wrote: You need to change "Italy" -> "Italian" & "France" -> "French" for it to make sense now though.
Port Said * gone - Until i think about creating Alexandria as seperate tert.Probably be less confusing if you remove the * from the 1 way to Bursa then?
Otherwise - good job - also - Gelibolu & Bursa looks a bit better already - did you lighten it slightly? (Ar am I seeing somethnig!)
C.
Well, i like it on the map while it is in development...so i don't have to answer the same silly bloody question all the time about who is starting starting neutral. It also reminds me when i program the xml about who starts neutral, and it can come off before the map goes live. So for now it is neededMrBenn wrote: Do you even need to put that on the legend? By the time the game starts, people are going to nitoce the neutrals
Can we stick with Anadolu?Cdkutusu wrote:Found the best version for old Adrianople (now Anadolu) - its Trakya, what we call to European part of Modern day Turkey.
Oh, OK i get what you mean, that's probably a good idea to have Alexandria as a seperate tert.One more thing, I guess you can add a separate territory for Alexandria, and add a bonus for Alexandria and Gelibolu together? Meaning that Gelibolu battle have been won and allies can drop reinforcements, or Ottoman empire held the attack and use reinforcements from there? +1 would look good, I guess
Yes, that would good for the game finder/starter screen also. Thanks Andy for dropping in.AndyDufresne wrote:I'm liking the graphics to this map, Cairnswk...the graphics hook me in better than some of your recent maps (I don't mean that as insult!).[/quote[
No offence taken, but i don't understand why you even have to go there![]()
They can be worked on.The port icons look a little out of place, for the era and graphic feel of the map...though I suppose it could be considered similar to the star on the Empire's flag.
Done, and moved next version.I'd also consider lightening the background a little more behind the Historic Text in the legend, to make it slightly easier to read.
I think the whole legend is going in for rework so hold on there....Additionally, I'm not sure I like the graphic effect of the horizontal line and color variation in the legend. What would it look like altered? Actually, I'm not sure about the whole legend, but it might just be the current colors.
Are you going to name this map, WW1: Ottoman Empire ?
--Andy
Probably, until oaktown arrives and changes everything anyway, so once again....hold one and watch this spaceZeakCytho wrote:Am I the only one who has trouble telling some of the continents apart? I'd prefer some more contrasting colors, if possible. The worst area is the junction of O. Armenia, O. Mesopotamia, and Russia.



Yes look...can we hold off on comments about the colors just for now as they are all going to change probably when oaktown arrives for comment.edbeard wrote:good progress on this one
I still feel like the colour of Armenia on the legend and the playable area don't match. It's probably an illusion but anything you can do to make them appear more similar? The playable one is softer than the full green on the legend.
DoneI'd move the Jerusalem text label away from the Dayr Az-Zor one a bit. I'd also move the Kutais-Batum one north slightly.
DoneThe Dardenelles part of the inset might just confuse people.
Done
O. Syria is probably worth 4 armies. 4 borders from 5 territories and it touches 5 continents.
I think it is worth a 2 simply because it is linear and has 2 borders to defend.I'd almost drop the Hussein of Mecca bonus down to (too) because when you compare it to something like Russian Empire or O. Syria (if you gave it a 4 bonus), it seems way too easy to hold.
I don't think so.Any possibility of adding more territories in there to make it more worth a 2 bonus?

Zeak, can we revisit that one later....i just tried putting those words in there...from Alexandria fits...ZeakCytho wrote:Could you maybe put the words British Egypt and Constantinople in the insert where their respecitve arrows come from? And on the main map, maybe make the box around the insert a bit thicker?



No not bored changing names, but was it known as Trakya back in 1914?Cdkutusu wrote:...Other than that, Trakya would have been nicer, but if you are bored with changing the names every day, let it stay...

If that stands for Romania, then that's probably wrong because the maps i looked at say it was Adrianople with Bulgaria behind itCdkutusu wrote:Well, probably no. It may have been known as Rumeli in Turkish, but not sure.

Shame - but I understand - unless you could modify the arabian peninsula -> Although I'd understand if you didn't want to do that as it wouldn't be geographically accurate.cairnswk wrote:C, I checked the map size and adding the right side of the Arabian Peninsula would place the map outside the current restrictions. So to answer, I think this will have to remain as is. I don't want to scale down the tert sizes any less which is what would happen if i squeezed the map inwards.yeti_c wrote:...
d) Consider adding width so that the sea can connect Kuwait visually...
C.![]()

C...i think that while it would look good from a map perspective, i think everyone knows that Kuwait can connect to the Gulf of Eden and that there is sea all around the Arabian Pen. I just can't justify spending the time on doing that, and making the A. Pen. look less than what it is.yeti_c wrote:Shame - but I understand - unless you could modify the arabian peninsula -> Although I'd understand if you didn't want to do that as it wouldn't be geographically accurate.cairnswk wrote:C, I checked the map size and adding the right side of the Arabian Peninsula would place the map outside the current restrictions. So to answer, I think this will have to remain as is. I don't want to scale down the tert sizes any less which is what would happen if i squeezed the map inwards.yeti_c wrote:...
d) Consider adding width so that the sea can connect Kuwait visually...
C.![]()
C.

Sure thing. I can bug you about this once you're in the main foundry if you wantcairnswk wrote:Zeak, can we revisit that one later....i just tried putting those words in there...from Alexandria fits...ZeakCytho wrote:Could you maybe put the words British Egypt and Constantinople in the insert where their respecitve arrows come from? And on the main map, maybe make the box around the insert a bit thicker?
but Constantinople doesn't (nicely anyways) <- and it looks like a complete double up
so i'd like to revisit that later again please.