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TNine, I am sorry, I guess you missed my point. See the red, bold portions above. Now, again, you are asking for a random number generator which is controlled. As I stated before, this cannot be by the inherent nature of the word random.TNine wrote:Yeah, that's the point.lancehoch wrote:That inherently means that the numbers are not random. Controlled is the opposite of random.TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
I was more saying that not controlled random, but a more constant random number generator, as this is less random as it is impossiple to have a totally random number generator.lancehoch wrote:TNine, I am sorry, I guess you missed my point. See the red, bold portions above. Now, again, you are asking for a random number generator which is controlled. As I stated before, this cannot be by the inherent nature of the word random.TNine wrote:Yeah, that's the point.lancehoch wrote:That inherently means that the numbers are not random. Controlled is the opposite of random.TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
Hmm, is there any way to make it slightly more biased to the defence?lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
Producing more 3's and 4's would accomplish exactly what? The dice are already predetermined - I'd rather have them be predetermined and relatively inconsistent. I'm not saying there be some variation... I've lost 6v1 and could still see that coming up occasionally - but the frequency at which poor rolls come up is uncannily high. Yes I can take into account all the rolls I've done, etc. I know how statistics works very well... but within one month I lost the specific 9v1 4x. For it to happen just a single time is like 1/2000 or something. For that to happen 4x..? I can assure you I have no rolled the specific 9v1 enough times for odds to come up even relatively close to that number. And retardedly good dice as well - I don't want either. I've won 6v15 before... the other player was pissed, I thought it was stupid (yet I didn't like the person I did it to so I was happy in that sense).TNine wrote:Hmm, is there any way to make it slightly more biased to the defence?lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
More strategy involved, sure the occasional freak turn, but still mostly constant.
you don't seem to understand, if it is biased, it IS NOT randomTNine wrote:Hmm, is there any way to make it slightly more biased to the defence?lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
More strategy involved, sure the occasional freak turn, but still mostly constant.
I know it is not random. In fact, that's kind of the point.blakebowling wrote:you don't seem to understand, if it is biased, it IS NOT randomTNine wrote:Hmm, is there any way to make it slightly more biased to the defence?lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
More strategy involved, sure the occasional freak turn, but still mostly constant.
EDIT: The current bias for the attacker is made by the original Risk rules, and not by the dice or anything else at CC
FabledIntegral wrote:a MORE fair type of "random" dice.
It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but [modedit]please don't simply repeat stuff[/modedit] that's already been addressed.Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
While I may have been responding to your post, I was not posting for your benefit. We all know that you know all this already. I was trying to help the new guy (TNine). When a new player shows up and expects random to be fair, they can easily get very discouraged. Which is too bad, since this game can be a lot of fun, regardless of how "fair" it is.FabledIntegral wrote:It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but [modedit]please don't simply repeat stuff[/modedit] that's already been addressed.Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
I just think fun is fair, or totally ridiculously luck involved, but you can't try to mix them.Timminz wrote:While I may have been responding to your post, I was not posting for your benefit. We all know that you know all this already. I was trying to help the new guy (TNine). When a new player shows up and expects random to be fair, they can easily get very discouraged. Which is too bad, since this game can be a lot of fun, regardless of how "fair" it is.FabledIntegral wrote:It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but [modedit]please don't simply repeat stuff[/modedit] that's already been addressed.Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
Very misleading when you quote me then - I guess some sort of apology is in order... maybe. I still say it was misleading.Timminz wrote:While I may have been responding to your post, I was not posting for your benefit. We all know that you know all this already. I was trying to help the new guy (TNine). When a new player shows up and expects random to be fair, they can easily get very discouraged. Which is too bad, since this game can be a lot of fun, regardless of how "fair" it is.FabledIntegral wrote:It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but don't fucking feed me some stupid shit that's already been addressed.Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
So TNine, and others, what would this "fair random numbers algorithm" look like ?TNine wrote:I am complaining that just because [the dice are] random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
Your thread? Screw off - it's a public discussion forum. Hell, can I start a thread and try to say something and say I don't want anyone else to disagree with me. Same concept as language. I'll argue how I want - you can leave it up to the mods to moderate me (already done).TNine wrote:I just think fun is fair, or totally ridiculously luck involved, but you can't try to mix them.Timminz wrote:While I may have been responding to your post, I was not posting for your benefit. We all know that you know all this already. I was trying to help the new guy (TNine). When a new player shows up and expects random to be fair, they can easily get very discouraged. Which is too bad, since this game can be a lot of fun, regardless of how "fair" it is.FabledIntegral wrote:It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but [modedit]please don't simply repeat stuff[/modedit] that's already been addressed.Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
CC would be much better with fairer dice, leaving much more to the game itself.
BTW Fabledintegral, i don't what that on my thread. Be nice or be gone.
I don't know enough about random number algorithms to ansewer that question, i was simply adding the point that random does not certainly equal fair, i think other users know some stuff about random algorithms to answer that question, if not the mods themselves.cicero wrote:So TNine, and others, what would this "fair random numbers algorithm" look like ?TNine wrote:I am complaining that just because [the dice are] random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
[I suggest we halt the continued discussion of "controlled" and "random" being mutually exclusive terms for the purposes of this thread.]
Let's call it a "fair pseudo-random number algorithm ...
If this thread is going to survive here in Suggestions & Bug Reports we really need to get the "suggestion" part up and running ...
About 1/20 of a percent. It should happen once every 16000 rolls. That sucks...Gunner1980 wrote:ok, i just played 16 on 6. lost 15 and he lost only 1 so at the end i was left with 1 and he survived with 5. tell me, what stream of luck would it have to be in real life fr something like THAT to happen?
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