Moderator: Cartographers
I think that would be cool, though make sure there's no rights issues on that one, either. The history of copyright/Monopoly is a long and litigated one, going back to its first being copyrighted despite being in the public domain as a folk game. Google it and read for hours, it's fascinating.Banana Stomper wrote:My free trial for photoshop ran out the day after i posted this map. Poor planning on my part i suppose. When i find some way to continue this, i plan to try to incorporate some ideas:
Monopoly is a popular board game...probably not too easy to get rights to use if the board is used exactly.
Solution? A Conquer Clubopoly board. Similar setup, but the different areas will be inspired by maps already on CC. What do you guys think of that?

I agree; if you make it -1 you need some incentive for people to attack it i.e. if you hold it and the utilities it's +5 (or something). See the USA Apocalypse board for this idea implemented. Or just make it neutral.EvilOtto wrote:Why would anyone ever attack the jail if it was -1? I guess if you really need a card?
I'd like to see an stab at it on the full board first before cutting it shortEvilOtto wrote:I might take another crack at using the full "classic" board, but it gets really cramped unless you are playing on a big monitor... and the utilities and tax spaces just seem like added complication (but if they are just neutral territories that might be okay)...
If the routes are clearly labeled I wouldn't waste the screen space on this.EvilOtto wrote:I was thinking of running the train tracks in a loop all the way around the board for further clarity... any thoughts?
Don't be daunted by the XML part of the process other than the finicky work of getting the armies centered (which will be relatively simple on this map) it's quite straightforward. When you get to that stage I and I expect other foundry types can lend you an hand.EvilOtto wrote:I'm not sure I want to code/script this thing, but I'd be happy to clean up the graphics some more.

I tihnk thsi map can do without army shadows. They dont' mean anything, jsut make it easier to read on colored backgrounds. Since the numbers are on grey backgrounds, you really dont' need them.EvilOtto wrote:How big do the spaces for army numbers need to be? Looked like around 22p diameter on other maps?
-Otto
i'm a PC person, so i understood about 3/4 of what you said, but i see the general gist of it. np, i'll complain about graphics l8r on thenEvilOtto wrote:PS - Cowshrptrn, I've got an old copy of PS, but am on a Mac and need to boot Classic to run it, SO these are done in Graphic Converter. If I build a final I'll probably go back to PS so I can do it in layers. The first one was a very quick sketch. The issue is time not tools!
Sounds good, but how much space needs to be there for the numbers? If I make a small version of the map how small can it be?[/code]I tihnk this map can do without army shadows. They don't mean anything, just make it easier to read on colored backgrounds. Since the numbers are on grey backgrounds, you really don't need them.