Ethitts wrote:So, have I done enough to get at least an idea stamp yet?
You have definately improved the look of the map, although the graphics still require a lot more work to reach the required standard... I'm sure you'll get there with the attitude you're displaying though
I remain to be convinced by the gameplay of this map though; it all seems a bit gimmicky.
Your legend seems to suggest that you only need the tee, green and bunkers to get the bonus for holding a hole, although it would be more logical that you need the fairway territories as well?
The golf cart only becomes useful once you're getting a big enough bonus to warrant using it, although at that point it would seem likely that you wouldn't need it?
The negative bunkers bonus makes sense, but I'm not convinced that you need it on the beach too. I know you're trying to make it a short-cut, but It won't really work like that. There is no bonus on the beach, so those armies will decay away or be moved, and will end up with all 1s on there by the time anybody would want to use it as a short-cut (to the golf-carts presumably?)