Moderator: Cartographers

True, and that's all well and good, but don't you agree that it would be better for two copters to be used to each chip down half of the starting positions. That way they don't all get ousted in one go.yeti_c wrote:....
I think only 1 chopper should be allowed... remember - it's upto the players to protect their own asses.
C.
Mmmmm. in don't think so.Androidz wrote:No AA-Air to bombard helpicopter?:P

Adjacent brings a whole new level of strategy in here.cairnswk wrote:yeti_c wrote:....
because you're going to have remove your armies from the helicopter less they be taken by the re-spawning of the helicopter.


If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
I've been working on the impression that it resets to 60 Neutral at that point.pamoa wrote:If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.


Incorrect - it will only reset to 60 at the start of Player A's turn.barterer2002 wrote:I've been working on the impression that it resets to 60 Neutral at that point.pamoa wrote:If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.

So, 6 player game...yeti_c wrote:Incorrect - it will only reset to 60 at the start of Player A's turn.barterer2002 wrote:I've been working on the impression that it resets to 60 Neutral at that point.pamoa wrote:If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
This is not a bad thing - Player A then needs to
a) protect Helipad that he launched attack from
b) protect Helicopter (essentially from other Helipad)
So - this makes it an even more expensive option - therefore making it harder - which is a good thing.
(All killer neutrals work in this way - they always reset at the start of the holding players turn -> of course - remember that the holding player can change - and thus the killer neutral may never respawn)....
C.

I hope he didn't say that.pamoa wrote:You said helipad aren't killer neutral anymore, so the link from airport to castle as only to be open once ?


So - perhaps a shade more then?BENJIKAT IS DEAD wrote:The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.

No...the flaw was not that the game never ended.... the flaw was that the first person to start in any game had a huge advantage over the following opponents because of the bonus structure and attacking structures on the airport and town.

Too late.Androidz wrote:I know this might a bit late but could you pliss make the ones who made the map on the map a bit darker? They almost interfer with the backround.


Thanks Blackberrypicker....but i am going to stick with the helicopters as they were part of the original story line...you'll still be able to pick off a couple of starters from those.Blackberrypicker wrote:Hi there!!
Why not simply have a sniper or two, who start off as neutral, have to be conquered, and then can take out thos 1st places that until now have been unreachable? They could take the form of a watch tower for example! Or have I missed the point?
I played this as an assassin, an loved it until I found I could not kill my enemies starting point. A sniper could do that surely?
BBP over and out!


