I find many many instances where it looks like alliances are being made but it is just common sense on who the hells needs taming...it is a point well taken
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riskllama wrote:Koolbak wins this thread.
Yeah, it's legal...and yeah, if that's the way you want to play, have at it. Me, I don't like alliances and don't like playing with people that make alliances. If I want to play teams, I play doubles or triples, not singles with agreements.KoolBak wrote: Analyze all you want; this is a gut feeling that is MY opinion so no amount of analyzing or debating will sway it - whether you call it an alliance, a border treaty, a gentlemans agreemant or an octode rectifier, aliiances, to me, are R E P R E H E N S I B L E. Period.
I play to win but I am proud that I do it on my own (when it happens). I am illogical, I am volitile, I am not a fantastic player, I have fun and I have a spine and balls....POW!
My thoughts entirely - for me the game would be a far better game without it.dividedbyzero wrote:Yeah, it's legal...and yeah, if that's the way you want to play, have at it. Me, I don't like alliances and don't like playing with people that make alliances. If I want to play teams, I play doubles or triples, not singles with agreements.KoolBak wrote: Analyze all you want; this is a gut feeling that is MY opinion so no amount of analyzing or debating will sway it - whether you call it an alliance, a border treaty, a gentlemans agreemant or an octode rectifier, aliiances, to me, are R E P R E H E N S I B L E. Period.
I play to win but I am proud that I do it on my own (when it happens). I am illogical, I am volitile, I am not a fantastic player, I have fun and I have a spine and balls....POW!
But that's me. I guess I'm just more in the same vein KoolBak is on this.
dbz
A treaty in this form makes sense and is not contentious. The problem I have is the ones that are treatys to get rid of players before proceeding.kclborat wrote:i often like to create a treaty. Often this treaty can save me. If i dont want to arm up brazil and venezuela, i can make atreaty with the african player and move north, giving me way more guys to go for the continent. its legal and is one of the best moves u can make.
Ouchies, of course common sense is often misleading, plenty of notions in life are counterintuitive enough to show us that we can't always rely on common sense. Seems like you're urging people to ignore analysing things because if they do it'll contradict what you say. Anyway...spring1 wrote:You "pro-cheating" folks should use less analysis and more common sense.
We all joined for fun, and mostly I don't care about rankings (though I'd be lying if I said not at all). Alliances are part of the games inherant strategy in a way that double turns are not. Alliances in risk have been around as long as risk has been around. They don't cheapen the game because they're a part of the game.I joined this site and subsequently play this ridiculously addicting game for one reason: FUN. I couldn't care any less about points, standings, or other such nonsense. When someone takes away my FUN by cheating (aka--alliances, treaties, etc.), the FUN is no longer part of the equation. The game becomes inconsequential--there's no longer any point in playing. It's not "part of the game's inherent strategy"--that's the most ludricrous thing I've heard since the de facto double turn argument (<--boy, does THAT bring back some memories! lol).
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
You see when you said this debate is never ending, I thought you were going to move to a conciliatory statement, and say something like, some people find alliances fun, some don't.spring1 wrote: Seriously, this particular debate is neverending...what it really boils down to is simply a matter of preference. I prefer to play strategy-based games with people who don't have to be told when to break up a continent. I prefer to play with individuals who not only understand, but can ultimately conceptualize what every other player's intentions will be. I prefer to play with players who don't need to apply any sort of 'spin' to the game. ie--alliances, treaties, words spoken in the gamechat whose sole purpose is to foster animosity between two other players for the benefit of the instigator. I fully understand why some people might find alliances, treaties, and such intriguing--hell, in the beginning, I even participated in a few myself. Eventually, I found that they were boring. The game and the people I played against were far too easy to manipulate. Underhanded scheming is something that I prefer to leave to the politicians of the world.
Given I've only played 80 games, against maybe 350 players out of 6,000? and you've played maybe 550 players, it's not suprising we haven't come accross each other yet. Send me a singles, flat rate, sequential game no. and pass and I'm in, I'll even promise not to make alliances for the game. If you wanna play escalating you'll have to wait a little longer, I don't like escalating so much, so I play it less often.By the way, Qeee....why haven't you played a game with me yet? You're not afraid of a little spring, are ya?
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
riskllama wrote:Koolbak wins this thread.

Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.