Last edited by DiM on Wed Sep 24, 2008 5:41 pm, edited 4 times in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
This could be really good...or really bad.
Im sure you can make it good though
I'd also like to see more characters, but a maximum of 8 per game. (maybe like 14/15). Just so that you dont always start with the same people. Also (if possible) to not start with multiple characters in 1v1 games, that just ruins the map IMO. Ik this would take a LOT of room....but it would be pretty awesome.
Last edited by DiM on Wed Sep 24, 2008 5:39 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I currently have a map in my behind-the-scene offices that uses this concept. The characters all start equally footed in their own little base, and conquer the same area. I'm glad someone else is thinking along these lines. I love Classic-style maps, but I'd like to see a lot more concept based ones
Last edited by DiM on Wed Sep 24, 2008 5:39 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Last edited by DiM on Wed Sep 24, 2008 5:39 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Last edited by DiM on Wed Sep 24, 2008 5:39 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:damn size i've been playing around photoshop for almost an hour and i just can't find something to satisfy my needs
i have found a graphic theme i want to do and it will look nice but the size is killing me. i just can't squeeze so many terits
can anybody tell me what the bare minimum size for army circles is?
i'm under the impression that while i was gone something changed. when i left you were required to fit 3 digits (88 plus letter for colourblind) but i saw in some threads that CAs requested 4 digits (888 plus letter for colourblind)
can i get some clarification on this one?
I'm not aware of any CAs asking for 4 digits, although I'm sure I've seen the comment you're referring to
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
Last edited by DiM on Wed Sep 24, 2008 5:38 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:well i've seen somebody requesting 4 digits and i think it was a CA but i'm not sure.
anyway, i have the following idea for terits, would this be suitable?
each rectangle is a terit connected by lines to other terits. don't mind the grid it's just for guiding purposes. focus on the terit size. all i need to fit there is the army digits. will it be good enough?
Last edited by DiM on Wed Sep 24, 2008 5:38 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Last edited by DiM on Wed Sep 24, 2008 5:38 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Last edited by DiM on Wed Sep 24, 2008 5:37 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I prefer Option B, seems like it'll make the gameplay more interesting...
As far as the ring, well, it's 100% made by you, sure, but all you're doing is rewriting an existing concept. Plus everyone will assume it's a LOTR map. Why not try coming up with something more, I dunno, Dimish?
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Last edited by DiM on Wed Sep 24, 2008 5:37 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Last edited by DiM on Wed Sep 24, 2008 5:36 pm, edited 2 times in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Last edited by DiM on Wed Sep 24, 2008 5:36 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
MrBenn wrote:2. The q looks a bit like a j
2. are you sure? the q is made like a reversed p while the j doesn't hve the round shape on top and also has the dot.
I think I was referring to the S... whooops
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
Last edited by DiM on Wed Sep 24, 2008 8:34 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku