New type of game

Suggestions that have been archived.

Moderator: Community Team

Post Reply
WalkingShadow
Posts: 83
Joined: Tue Aug 28, 2007 9:01 pm
Gender: Male
Location: chaska, MN

New type of game

Post by WalkingShadow »

I was just thinking of a new type of game.

It first starts out as a doubles game, map, cards, and forts are up to you. The team that then wins the doubles game plays a different 1 on 1 game immediately after the doubles game. New draw and everything so it doesn't matter the armies you and your partner had in the doubles game. Winner gets 100 points.
User avatar
Nephilim
Posts: 1272
Joined: Tue Oct 03, 2006 11:16 pm
Location: ole kantuck

Post by Nephilim »

hmmmmm.............................what?
Liberté, egalité, cash moné

Hey, Fox News: Pedicabo ego vos et irrumabo

My heart beats with unconditional love
But beware of the blackness that it's capable of
User avatar
Syzygy
Posts: 3382
Joined: Mon Jan 15, 2007 1:07 pm
Location: My Acre of Africa

Post by Syzygy »

Erm... No.
Image
User avatar
zack101
Posts: 17
Joined: Tue Mar 27, 2007 5:42 pm
Location: michigan

Post by zack101 »

that sounds sweet
User avatar
soccer913
Posts: 29
Joined: Sun Jul 22, 2007 6:42 pm
Location: A2 Michigan

Post by soccer913 »

that does sound sweet
User avatar
cena-rules
Posts: 9740
Joined: Sat Apr 28, 2007 2:27 am
Gender: Male
Location: Chat

Post by cena-rules »

hmmmmmm

suggestions.

Ill get twill onto it
19:41:22 ‹jakewilliams› I was a pedo
User avatar
Twill
Posts: 3630
Joined: Fri Jan 20, 2006 10:54 pm

Post by Twill »

<twill obeys>

Thread moved from callouts to suggestions as requested
User avatar
cena-rules
Posts: 9740
Joined: Sat Apr 28, 2007 2:27 am
Gender: Male
Location: Chat

Post by cena-rules »

cheers twill

remember I always watch
19:41:22 ‹jakewilliams› I was a pedo
User avatar
muy_thaiguy
Posts: 12746
Joined: Fri May 18, 2007 11:20 am
Gender: Male
Location: Back in Black
Contact:

Post by muy_thaiguy »

cena-rules wrote:cheers twill

remember I always watch
Hurrah for sucking up! :D
"Eh, whatever."
-Anonymous


What, you expected something deep or flashy?
firth4eva
Posts: 6188
Joined: Sat Mar 03, 2007 7:20 am

Post by firth4eva »

yeah it sucks
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: New type of game

Post by a.sub »

if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewto ... 90&t=64801
its should be what ur looking for
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: New type of game

Post by blakebowling »

a.sub wrote:if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewto ... 90&t=64801
its should be what ur looking for
Thanks for the Nuke bump, this thread has been inactive for over a year, LOCK.
Jeff Hardy
Posts: 1338
Joined: Sun Feb 17, 2008 10:22 am
Location: Matt Hardy's account, you can play against me there

Re: New type of game

Post by Jeff Hardy »

WalkingShadow wrote:Winner gets 100 points.
i generally dont like the idea but why should the winner get 100 points?
surely they should just get all the points from the players like normal
User avatar
cena-rules
Posts: 9740
Joined: Sat Apr 28, 2007 2:27 am
Gender: Male
Location: Chat

Re: New type of game

Post by cena-rules »

blakebowling wrote:
a.sub wrote:if ur into that type of stuff check out my new tourney,
basically it works in a similar way but with 32 ppl, then divided its self down to 16, then 8 then 4 then 2 then one winner. the only difference is that since i can host a 32 person game i hav a challenge system instead, here is the link
http://www.conquerclub.com/forum/viewto ... 90&t=64801
its should be what ur looking for
Thanks for the Nuke bump, this thread has been inactive for over a year, LOCK.
11 MONTHS ACTUALLY

:roll: kids these days
19:41:22 ‹jakewilliams› I was a pedo
User avatar
cicero
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: New type of game

Post by cicero »

blake and cena there is no policy which states that on topic posting in any thread no matter what it's age is to be avoided.

However off topic posting in any thread no matter what it's age is to be avoided. Please check the Forum Guidelines for reference.

Let's keep this thread on topic please.
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
max is gr8
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: New type of game

Post by max is gr8 »

I think the title should be changed.

Also yes this idea is so cool, but I believe it has been suggested many a time, cicero, can you confirm?
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
ManBungalow
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: New type of game

Post by ManBungalow »

It doesn't sound too bad...
However, I think we need a more practical game idea
Image
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Re: New type of game

Post by sully800 »

How about this gametype (similar to the original suggestion).

Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.

From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.

This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.

If you wanted to differentiate the game type more, you could adjust the scoring:

Team A
Player 1
Player 2
Player 3

Team B
Player 4
Player 5
Player 6

If Team B wins, each member gets points according to normal team scoring.

Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.

I will make a new suggestion if this is deemed too different from the original topic.
Jeff Hardy
Posts: 1338
Joined: Sun Feb 17, 2008 10:22 am
Location: Matt Hardy's account, you can play against me there

Re: New type of game

Post by Jeff Hardy »

sully800 wrote:How about this gametype (similar to the original suggestion).

Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.

From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.

This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.

If you wanted to differentiate the game type more, you could adjust the scoring:

Team A
Player 1
Player 2
Player 3

Team B
Player 4
Player 5
Player 6

If Team B wins, each member gets points according to normal team scoring.

Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.

I will make a new suggestion if this is deemed too different from the original topic.
i like this idea a lot more
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: New type of game

Post by a.sub »

Jeff Hardy wrote:
sully800 wrote:How about this gametype (similar to the original suggestion).

Starts as a team game (any kind- doubles/triples/quads) and you play until only one team is left.

From that point you play the game out amongst the remaining players. No resetting armies or positions. The point is that you have to be willing to work for your team, but you can't be entirely selfless. Selfish teammates won't be on the winning team, but selfless teammates won't be able to win the game. It would be all about balance.

This would actually function similarly to a standard game, but you have a built in alliance from the start. Like all alliances, you want to help your partner but keep yourself in the running to win the game. The thing that would make this gametype different from a standard game is you could deploy and fortify to your teammates like a regular team game, and the alliances are predetermined.

If you wanted to differentiate the game type more, you could adjust the scoring:

Team A
Player 1
Player 2
Player 3

Team B
Player 4
Player 5
Player 6

If Team B wins, each member gets points according to normal team scoring.

Then Player 4, 5, and 6 play until one man is left. The winner gets points from his/her teammate as if they just played a standard 3-player game. It would be a game of sabotage and balance. A game where you have to dupe your opponents into helping you more than they should so you can maximize your own points. Call it "Saboteur" or "Traitor" or something along those lines.

I will make a new suggestion if this is deemed too different from the original topic.
i like this idea a lot more
i agree!
User avatar
max is gr8
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: New type of game

Post by max is gr8 »

Another Idea is:

If you are on the winning team but aren't the winning player you don't lose or win points.

Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.

EG:

Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss

ANOTHER POSSIBLE IDEA IS
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: New type of game

Post by a.sub »

max is gr8 wrote:Another Idea is:

If you are on the winning team but aren't the winning player you don't lose or win points.

Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.

EG:

Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss

ANOTHER POSSIBLE IDEA IS

OR we could hav it so the ppl on the winning team who lose win less points but still win some

so like after team one wins the points are divied up like this, the final winner gets 50% of the points and the other two get 25% each
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Re: New type of game

Post by sully800 »

a.sub wrote:
max is gr8 wrote:Another Idea is:

If you are on the winning team but aren't the winning player you don't lose or win points.

Once all teams but 1 are remaining the team fights it out, the winner gets the points of the losing team.

EG:

Team 1: WINS
P1 - Point Gain
P2 - No Point Loss/Gain
P3 - No Point Loss/Gain
Team 2
P4 - Point Loss
P5 - Point Loss
P6 - Point Loss

ANOTHER POSSIBLE IDEA IS

OR we could hav it so the ppl on the winning team who lose win less points but still win some

so like after team one wins the points are divied up like this, the final winner gets 50% of the points and the other two get 25% each
I like the thought here, but dividing up the points by different amounts is probably too complicated. People have enough trouble understanding the score formula as it is, so dividing up the points by different percentages would be a headache when you first join the site.

max: I do like your idea. It would be nice to not lose anything if you were on the winning team. However, it would greatly change the dynamic that I talked about earlier, because everyone would be more dedicated to helping their team win. There would still be some infighting to try and gain an upperhand, but not nearly as much because there is no chance of losing points. If its a matter of losing or gaining points then the entire team dynamic changes. You are forced to work with a group of people, but in the end you want only yourself to win. The more I think about it, the more I like this idea. Heck, I would even start playing team games because something INTERESTING would actually take place for once ;)
Post Reply

Return to “Archived Suggestions”