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OK Environmentalist, time to stop teasing us now and present your idea.Environmentalist wrote:well, being new, i don't have a good idea how long a sequential game would take. i imagine the longest it could take is 1 day per person per turn? in other words, a game of 8 players could take 8 days max to complete one turn? my idea would take 3 days max to complete a turn, no matter how many are playing. the only concession would be that all dice rolling is done automatically.
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[/list]yes, this is what i am referring to. anyone who has rejected the idea has either never tried it or, sadly, just doesn't get it. Same Time is remarkable for its natural simplicity and cohesiveness to the original game. It is far superior to any other styles and is perfect for a game site like this one. it shouldn't replace the others, but be a 3rd option, one that would quickly become the popular choice.Timminz wrote:Are you referring to a setting that RISK 2 uses? I've never played it, but I've seen it suggested, and rejected numerous times.
I agree 100%Environmentalist wrote:yes, this is what i am referring to. anyone who has rejected the idea has either never tried it or, sadly, just doesn't get it. Same Time is remarkable for its natural simplicity and cohesiveness to the original game. It is far superior to any other styles and is perfect for a game site like this one.Timminz wrote:Are you referring to a setting that RISK 2 uses? I've never played it, but I've seen it suggested, and rejected numerous times.
It has a different game mechanics. You don't take your turn in order like Risk, you make all your turn decisions in secret and then everyone reveals theirs, like Scattergories.FabledIntegral wrote:I don't understand at all... in order to get 3-day games, turns would need to be about 8 ish hours long... meaning you miss your turn if you sleep.
Right. Looks like it would take a lot of programming effort.BaldAdonis wrote:It has a different game mechanics. You don't take your turn in order like Risk, you make all your turn decisions in secret and then everyone reveals theirs, like Scattergories.FabledIntegral wrote:I don't understand at all... in order to get 3-day games, turns would need to be about 8 ish hours long... meaning you miss your turn if you sleep.
I think the reason this won't be implemented is that it would take so much effort to rebuild the game engine. It is, in effect, an entirely different game, and so belongs on a different site. Just like games without dice - while the options available here can be seen as variations on Risk, this would be a whole new game, only related because it uses the same pieces.
Yea you are missing the point. The time aspect is not at all important, it's just a small side effect. The big difference is in strategy and dynamics.FabledIntegral wrote:I don't understand at all... how would things be done automatically and if so, why are we even playing? If you pay for premium instead of having 24 hour turns, you can have only 5 minute turns.
Also, in order to get 3-day games, turns would need to be about 8 ish hours long... meaning you miss your turn if you sleep.